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Ninja Ripper

General game file tools that are useful for more than one game
CZW
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Re: Ninja Ripper

Post by CZW » Sat Sep 12, 2015 9:25 am

blackninja wrote:Hi
New version 1.3.1

-Bug fixes
-New games support (nba2015, evil within etc)


http://cgig.ru/ninjaripper
i have do a couple of tests with your last version ...
it's fantastic !!!
it work fine on Dolphin 64 bits .. to rip meshes without wrong faces orientation

except , we cannot rip twice .. the second request crash .. and we cannot rip textures
but i have an other way to rip textures ...

blackninja
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Re: Ninja Ripper

Post by blackninja » Sat Sep 12, 2015 10:25 am

Hi
Ripper not tested on emulators

Is f9 textures rip button work?

Attach dolphin log here, pls
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dimwalker
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Re: Ninja Ripper

Post by dimwalker » Sat Sep 12, 2015 6:14 pm

I'm trying to get character models and textures from Undying editor's (UndEd and UndEd2) model browser, but ninja catches nothing.
I have read the tutorial, but alas it doesn't have a troubleshooting section.
Running both, ninja and editor, as administrator.
Log shows 4 "hook set arg"s and loaded modules list, no errors.
Am I doing something wrong?

Thanks in advance.

CZW
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Re: Ninja Ripper

Post by CZW » Sun Sep 13, 2015 1:44 pm

blackninja wrote:Hi
Ripper not tested on emulators

Is f9 textures rip button work?

Attach dolphin log here, pls
the button look working, but the folder is always empty

http://www.filedropper.com/dolphinexelogtxt

blackninja
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Re: Ninja Ripper

Post by blackninja » Sun Sep 13, 2015 9:21 pm

Tested on dolphin 4.0.1. Game ikaruga.

In dx9 video mode textures are saved.
In dx11 mode only meshes.
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CZW
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Re: Ninja Ripper

Post by CZW » Sun Sep 13, 2015 11:12 pm

blackninja wrote:Tested on dolphin 4.0.1. Game ikaruga.

In dx9 video mode textures are saved.
In dx11 mode only meshes.
Dolphin 4.0.1 is 1 year old
try the version 5.0
https://dolphin-emu.org/download/

i use intruder setting

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Re: Ninja Ripper

Post by blackninja » Mon Sep 14, 2015 2:03 pm

After log viewing, In dolphin 5
texture2d arrays used.
They not supported by ripper.
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Re: Ninja Ripper

Post by Mkbewe » Sun Oct 04, 2015 5:25 pm

hey, i tested ninja ripper 1.3.1 beta for 64 bits. it is really good, but i have to you a request. I want to rip rooms (as models) and i cannot rip floor and ceiling (the highest and lowest meshes of room). Please fix that :)

blackninja
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Re: Ninja Ripper

Post by blackninja » Sun Oct 04, 2015 8:40 pm

May be floor is rendered as quad with four vertexes and it skipped by ripper

Open regedit
Hcu/software/blackninja/ninjaripper

Change minprimitive,minvertexes,minindexes to 0

May be this help
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Mkbewe
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Re: Ninja Ripper

Post by Mkbewe » Sun Oct 04, 2015 9:34 pm

floor does appear!! but still i haven't ceiling :( how this fix?


EDIT: now i can ceiling, just i must chnage for direct9D. THANK YOU!!!!!! :))

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Re: Ninja Ripper

Post by Mkbewe » Tue Oct 06, 2015 8:21 am

Sorry for double post, but i have new problem.

first 5 meshes look that:
Image


this is my regedit:
Image


Can i fix that somehow?

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Tosyk
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Re: Ninja Ripper

Post by Tosyk » Tue Oct 06, 2015 9:15 am

Mkbewe, if you want your problems will be resolved and not be ignored you should provide more information such as game you ripping, log file. additionally you can post your pc specs.
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Mkbewe
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Re: Ninja Ripper

Post by Mkbewe » Wed Oct 07, 2015 10:34 am

How can i fix double ripping the same mesh? (too much triangles so i want one rip every one different mesh)

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Re: Ninja Ripper

Post by Tosyk » Wed Oct 07, 2015 11:03 am

Mkbewe wrote:How can i fix double ripping the same mesh? (too much triangles so i want one rip every one different mesh)
ripper rips every mesh which is renders by game engine. newest game -> more shaders/more possibilities -> more "same" meshes. Frequently meshes are not the same — they can hold different useful information such as another UV layout. just import meshes you want.
Thank you for all you do here
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Re: Ninja Ripper

Post by blackninja » Sat Oct 10, 2015 6:41 am

New ripper version released.

cgig.ru/ninjaripper/
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