Ninja Ripper

General game file tools that are useful for more than one game
deadca7
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Re: Ninja Ripper

Post by deadca7 » Sat Jan 26, 2013 4:40 pm

Looks like 64x64 is the biggest they had back in 1996 :(

Edit:
or maybe not, I found some in SSB, wait a sec and I'll upload.

Edit:
Here http://filebeam.com/06f5964c1094387258ebb7c79ae5f7a1

Sammie
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Re: Ninja Ripper

Post by Sammie » Sat Jan 26, 2013 4:56 pm

lol..

Zelda & Mario sharing the same .rip-struct.. I hope they use the same UV-calculation, too.
Tried something with this N64-Games, but can't really see, if its correct.

I have some other older games with idendical .rip-struct, but different UV-calculations. I don't know if its possible to detect this automatically.

Edit: Added support for Tomb Raider Underworld and GTA4.

Sanya
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Re: Ninja Ripper

Post by Sanya » Sat Jan 26, 2013 5:17 pm

Sammie wrote:Edit: Added support for Tomb Raider Underworld and GTA4.
Wish we will see same for new Tomb Raider :P Lara model looks kick ass, lol. Btw, most of these games has exporters. Still cant get what's a point to add their support.

deadca7
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Re: Ninja Ripper

Post by deadca7 » Sat Jan 26, 2013 5:27 pm

Black Ops 2
http://filebeam.com/aba41f389d2cceba517e0151aed8ddbd

I'm going afk, downloading 10 more games on steam while I'm afk.

Sammie
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Re: Ninja Ripper

Post by Sammie » Sat Jan 26, 2013 5:38 pm

Sanya wrote:Btw, most of these games has exporters. Still cant get what's a point to add their support.
Just because we can do it, lol. Its just easier to browse through the .rip-models in noesis, instead of searching for specific exporters for every single game. Most of this games are not supported by noesis itself, so its useful to have one plugin, which can handle the most game-models-rips for quick previews without extra converting.

RacingFreak
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Re: Ninja Ripper

Post by RacingFreak » Sat Jan 26, 2013 7:46 pm

Just a side question - how do you rip N64 models?

deadca7
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Re: Ninja Ripper

Post by deadca7 » Sun Jan 27, 2013 12:49 am

RacingFreak wrote:Just a side question - how do you rip N64 models?
I used Dolphin. I guess you can do it with a N64 emu if you find a dx9 video plugin that works, I know Rice used to be dx9 but now it's dx8. Please give me a word if you find a dx9 plugin that works.

Edit:
Bionic Commando rip
http://filebeam.com/07708cdc8eb8d6a2aaba66517e7436f2

Uploading some more rips tomorrow

Sammie
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Re: Ninja Ripper

Post by Sammie » Sun Jan 27, 2013 9:32 am

deadca7 wrote:Uploading some more rips tomorrow
Take your time. I'm away after tomorrow for 2-3 days. :wink:

Btw: which tool can rip models from UPLAY-games like Far Cry 3 or Assassins Creed III on x64-systems? Had no luck with 3D Ripper DX or NinjaRipper.
Or does anybody know extractors+converters for this games? Far Cry 3 has an extractor (Gibbed Tools Dunia 2) but can't find anything to extract the meshes.

Sanya
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Re: Ninja Ripper

Post by Sanya » Sun Jan 27, 2013 10:19 am

Sammie wrote:
deadca7 wrote:Uploading some more rips tomorrow
Take your time. I'm away after tomorrow for 2-3 days. :wink:

Btw: which tool can rip models from UPLAY-games like Far Cry 3 or Assassins Creed III on x64-systems? Had no luck with 3D Ripper DX or NinjaRipper.
Or does anybody know extractors+converters for this games? Far Cry 3 has an extractor (Gibbed Tools Dunia 2) but can't find anything to extract the meshes.
eh, FC3 is rippable by ninja. Only one problem is that UV are very big, so you need scale it down. For AC there is ForgeX, but I dont know if author did support for newer one.

Sammie
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Re: Ninja Ripper

Post by Sammie » Sun Jan 27, 2013 11:02 am

Sanya wrote:eh, FC3 is rippable by ninja. Only one problem is that UV are very big, so you need scale it down. For AC there is ForgeX, but I dont know if author did support for newer one.
If I start FC3 with NinjaRipper only a message appears with a "cant inject"-Text. Tested all wrappers and the alternative indruder, but got always the same error-message. :x
And ForgeX doesnt work for me. The Tool is crashing after clicking the .exe on Win7 x64. Tried to run it on a virtual 32bit XP.. but crashing too.

deadca7
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Re: Ninja Ripper

Post by deadca7 » Sun Jan 27, 2013 11:06 am

Haven't tried FC3 yet, but when I rip AC3 I get some textures and a lot of wiggly flat 3d planes.

Duke Nukem Forever
http://filebeam.com/d2d685be2e810e42f18ce2f9d1757c0e

Hitman Absolution - Weird geo and some textues are pink.
http://filebeam.com/1b68da17ed314fb0e36ca3da0135038a

Singularity
http://filebeam.com/ac79fbcbd98a11c51a76b175e7dac56c

Shadow Harvest
http://filebeam.com/c1d523cef1d331e192f59a1ec0f99612

Need for Speed Hot Pursuit
http://filebeam.com/b224754524c17f31e5a849a45e9289ef

Dragon Age
http://filebeam.com/2f59a689e807ff50d30cfe4317c6f541

and Batman need 'swap':'X'

Googled AC3 dx, looks like the game is using a mix of DX10 and DX11. NinjaRipper does not support DX10.

Are you leaving today or monday ?
Last edited by deadca7 on Sun Jan 27, 2013 12:02 pm, edited 4 times in total.

Sammie
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Re: Ninja Ripper

Post by Sammie » Sun Jan 27, 2013 11:19 am

deadca7 wrote:when I rip AC3 I get some textures and a lot of wiggly flat 3d planes.
I got nothing. Only a empty _Ripper-folder.
deadca7 wrote:Are you leaving today or monday ?
depends on your timezone, lol. In ~10h.

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Re: Ninja Ripper

Post by RacingFreak » Sun Jan 27, 2013 12:22 pm

Thanks deadca7 for the great help, I have aswell got Wii64 rips, but they are a bit screwed up, here's a sample from Automobili Lamborghini: http://www.solidfiles.com/d/5d22c72964/

I also confirm NinjaRipper COMPLETELY rips textures from PCSX2, only needed is to flip RGB > BGR :)

Not sure if something can be done about models.

EDIT: NinjaRipper WORKS with PCSX2 in DX11!! But all im receiving are parts of objects, weighing about 3-12kb

Sammie
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Re: Ninja Ripper

Post by Sammie » Sun Jan 27, 2013 1:02 pm

@deadca7
Added your games. The Hot Pursuit UVs are a little bit crappy. But the textures are too bad to fix that. Maybe search for a better model with colurful textures, not 90% black ;)

Hitman Absolution has some special kind of UV data. Some kind of offset-shifting.

deadca7
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Re: Ninja Ripper

Post by deadca7 » Sun Jan 27, 2013 1:17 pm

RacingFreak wrote: But all im receiving are parts of objects, weighing about 3-12kb
No prob. Looks like the same mess that you get from n64 games.
Sammie wrote:Added your games.
Thanks again

Mafia - Works fine, but maybe you want the data
http://filebeam.com/d9cbca9b54a08449446981d0262af5e9

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