
Well, at least I got a good script from page 9 i think. Hitman Absolution or I don't even know.
Well, gonna try it on and old version, I hope max 2009 works.
The other day I used Ninja ripper to rip models from Code Lyoko Quest for Infinity, but The characters were not in T-pose. Can you make them rip in T-pose?Tosyk wrote:Utility to extract / ripping 3d models (mesh), textures, shaders directly from the running game.
(It's new version of dx ripper)
Author: blackninja
Features:
Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indices, textures, shaders. Theoretically all extracted information could be import in the 3D editor!
Support for D3D11, D3D9, D3D8 (processed, however not all methods/techniques, but should work for 95% of all games).
Ripper page | English Instructions | Official author's website | Official support page
Hitman: Absolution | Agent 47:
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I think that's how it's supposed to work. If you want to rip a scene with all models in place use dxripper or something similar. Every game i have tried with this works well but yes, moves all models to the centre.magarcan wrote:I've a little problem... When I import my frame into 3D Max (2012) that's what I get:
All my the objects are centered instead of being placed in their position.
Any idea about how can I fix it?
You can reassign keys in Dolphin. I change save state key from F8 to 8, and assign NR rip-key to F8 - works fine.kingfisher13 wrote:it looks like all the keys you can use to rip with Ninja ripper are already hardcoded as load state keys in Dolphin
I tried ripper with this version - all as you said - nothing seems to rips or even injects.kingfisher13 wrote:Not sure if this matters, but Dolphin is 64-bit, version 3.5...
why not use bmdview, or the max script to get the double dash models?kingfisher13 wrote:Ok, so I tried the 32 bit version of Dolphin 3.0, and it worked just fine... at least, for that particular game. For some reason, Mario Kart Double Dash won't rip... I really wanted to rip Petey Piranha, because face it, he is AWESOME, but I got nothing in the rip folder :/
Does anyone have an idea as to the ideal settings, dolphin version, etc etc, for ripping from Mario Kart Double Dash?
ALSO, now that I'm all excited about this cool new ripper, does anyone have the best settings for ripping from PCSX2? I attempted to rip models from PCSX2 0.9.8, a game called Shinkon Gattai Godannar- which has some freaking cool mecha models, and got nothing in the rip folder either.
Any help would be greatly appreciated... when ripping PS2 models, the current standard method is extremely difficult, and ends up with a model that is NOT T-posed, and has mucked up UV mapping.
If I could get Ninja Ripper to work with PCSX2, and utilize its T-posing ability, it would make rigging and texturing PS2 models much MUCH easier.