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Ninja Ripper

General game file tools that are useful for more than one game
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Tosyk
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Re: Ninja Ripper

Post by Tosyk » Sat Nov 03, 2012 1:48 pm

looks like ripping process is dependent on pc specs, some of peoples got a pink textures, for some people the ripper doesn't working at all

and your logs would help
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Re: Ninja Ripper

Post by RacingFreak » Sat Nov 03, 2012 1:54 pm

Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.

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Re: Ninja Ripper

Post by Demonsangel » Sun Nov 04, 2012 1:48 pm

How much does the output differ from dx ripper's output?

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Re: Ninja Ripper

Post by Tosyk » Sun Nov 04, 2012 2:40 pm

Demonsangel wrote:How much does the output differ from dx ripper's output?
new .rip format has been completely remade
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Re: Ninja Ripper

Post by Demonsangel » Sun Nov 04, 2012 5:44 pm

Mind giving the new format so a new noesis script can be made.

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Re: Ninja Ripper

Post by RacingFreak » Mon Nov 05, 2012 1:00 pm

Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis ;)

Hope that can be made soon :)

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Re: Ninja Ripper

Post by deadca7 » Wed Nov 14, 2012 2:38 am

Would be awesome if someone with the skills could convert this 3dsmax script to noesis

http://cgig.ru/forum/lincounter.php?lin ... _beta6.zip

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Re: Ninja Ripper

Post by cra0 » Sat Nov 17, 2012 1:12 am

Has anyone tried Call of Duty Black Ops 2 ?

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Re: Ninja Ripper

Post by cra0 » Sat Nov 17, 2012 8:26 am

I tried NFS Most wanted 2012
but the rips turn out like this :(

Image

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Re: Ninja Ripper

Post by RacingFreak » Sat Nov 17, 2012 8:33 am

lol just wait till Oleg is done with his NFSMW2012 filter.

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Re: Ninja Ripper

Post by cra0 » Sat Nov 17, 2012 8:35 am

RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?

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Re: Ninja Ripper

Post by RacingFreak » Sat Nov 17, 2012 2:43 pm

cra0 wrote:
RacingFreak wrote:lol just wait till Oleg is done with his NFSMW2012 filter.
Filter? can you explain more?
Yep - http://forum.zmodeler3.com/viewtopic.php?f=22&t=5851

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Re: Ninja Ripper

Post by cra0 » Sun Nov 18, 2012 10:27 am

Image

Tried ripping from cod black ops 2 but textures appear all purple

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Re: Ninja Ripper

Post by The Chief » Mon Nov 19, 2012 7:23 pm

Are you runing the game on DX11 or DX9? i ask because i have the same problem but with Deus Ex Human revolution i turn-off DX11
and select DX9 so when i rip again the models the rips was ok and the textures arent pink anymore.

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Re: Ninja Ripper

Post by blackninja » Thu Nov 29, 2012 12:05 pm

Hi. Im author of NinjaRipper

Here beta version 1.1.2 with fixed "purple" textures in Dx11 and gamma in Dx9

http://blackninja2000.narod.ru/files/ninjaripper112.7z
Have a question about NinjaRipper? Ask on forum, not PM.

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