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Ninja Ripper

General game file tools that are useful for more than one game
savinpvtmike
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Re: Ninja Ripper

Post by savinpvtmike » Mon May 01, 2017 4:10 am

so im trying to use ninja ripper with mass effect Andromeda but when i use the x64 version it wont start the game and its like that for every game that uses x64. the x86 starts the game but it dosnt allow me to rip how do i fix this

blackninja
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Re: Ninja Ripper

Post by blackninja » Tue May 02, 2017 8:26 am

Attach log
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savinpvtmike
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Re: Ninja Ripper

Post by savinpvtmike » Tue May 02, 2017 9:16 pm

blackninja wrote:Attach log

Code: Select all

0424/143210 [03A8] Ninja Ripper 1.6.1 x64
0424/143210 [03A8] © 2004-2017 black_ninja

0424/143210 [03A8] LOG START

0424/143210 [03A8] Executable: F:\EA GAMES\Mass Effect Andromeda\MassEffectAndromeda.exe
0424/143210 [03A8] Output directory: F:\EA GAMES\Mass Effect Andromeda\_NinjaRipper\2017.04.24_14.32.10_MassEffectAndromeda.exe_15428\
0424/143210 [03A8] Win ver: 6.2 x64 

0424/143210 [03A8] Inject mode: "intruder"
0424/143210 [03A8] Texture downscale max width : 4096
0424/143210 [03A8] Texture downscale max height: 4096
0424/143210 [03A8] Texture downscale value: 2
0424/143210 [03A8] LdrLoadDll hooked. Target: 0x00007FF8BA889E70
0424/143210 [03A8] LdrUnloadDll hooked. Target: 0x00007FF8BA8CED90
0424/143210 [03A8] CreateProcessA hooked. Target: 0x00007FF8BA67B970
0424/143210 [03A8] CreateProcessW hooked. Target: 0x00007FF8BA67BEC0
0424/143210 [03A8] CreateProcessAsUserW hooked. Target: 0x00007FF8B8B082B0
0424/143210 [03A8] CreateProcessWithLogonW hooked. Target: 0x00007FF8B8B35C10
0424/143210 [03A8] CreateProcessWithTokenW hooked. Target: 0x00007FF8B8AF2790
0424/143210 [03A8] SetTokenInformation hooked. Target: 0x00007FF8B8B0C2E0
0424/143212 [03A8] CreateProcessW("F:\EAGAME~1\MASSEF~1\\Core\ActivationUI.exe" /SMOID=372") return: 1
0424/143212 [03A8] Injecting to child process. Status: OK
0424/143214 [03A8] Loaded Modules List
0424/143214 [03A8] ----------------------------------------
0424/143214 [03A8] BaseAddr            Size         Module
0424/143214 [03A8] ----------------------------------------
0424/143214 [03A8] 0x0000000140000000 (0x0874B000)  F:\EA GAMES\Mass Effect Andromeda\MassEffectAndromeda.exe
0424/143214 [03A8] 0x00007FF8BA880000 (0x001D1000)  C:\WINDOWS\SYSTEM32\ntdll.dll
0424/143214 [03A8] 0x00007FF8BA660000 (0x000AB000)  C:\WINDOWS\System32\KERNEL32.DLL
0424/143214 [03A8] 0x00007FF8B76F0000 (0x0021D000)  C:\WINDOWS\System32\KERNELBASE.dll
0424/143214 [03A8] 0x00007FF88AE80000 (0x000F5000)  F:\EA GAMES\Mass Effect Andromeda\Core\Activation64.dll
0424/143214 [03A8] 0x00007FF8B7470000 (0x001C9000)  C:\WINDOWS\System32\CRYPT32.dll
0424/143214 [03A8] 0x00007FF8B7980000 (0x000F5000)  C:\WINDOWS\System32\ucrtbase.dll
0424/143214 [03A8] 0x00007FF8B6D10000 (0x00010000)  C:\WINDOWS\System32\MSASN1.dll
0424/143214 [03A8] 0x00007FF8B7A80000 (0x00055000)  C:\WINDOWS\System32\WINTRUST.dll
0424/143214 [03A8] 0x00007FF8B8980000 (0x0009E000)  C:\WINDOWS\System32\msvcrt.dll
0424/143214 [03A8] 0x00007FF8B7E20000 (0x00121000)  C:\WINDOWS\System32\RPCRT4.dll
0424/143214 [03A8] 0x00007FF8BA710000 (0x00165000)  C:\WINDOWS\System32\USER32.dll
0424/143214 [03A8] 0x00007FF8B6D70000 (0x0001E000)  C:\WINDOWS\System32\win32u.dll
0424/143214 [03A8] 0x00007FF8B87B0000 (0x00034000)  C:\WINDOWS\System32\GDI32.dll
0424/143214 [03A8] 0x00007FF8AA1D0000 (0x000EF000)  C:\WINDOWS\SYSTEM32\MSVCR120.dll
0424/143214 [03A8] 0x00007FF8AA0F0000 (0x000A6000)  C:\WINDOWS\SYSTEM32\MSVCP120.dll
0424/143214 [03A8] 0x00007FF8B7BD0000 (0x00182000)  C:\WINDOWS\System32\gdi32full.dll
0424/143214 [03A8] 0x00007FF8B8AF0000 (0x000A2000)  C:\WINDOWS\System32\ADVAPI32.dll
0424/143214 [03A8] 0x00007FF8B80B0000 (0x00059000)  C:\WINDOWS\System32\sechost.dll
0424/143214 [03A8] 0x00007FF8B8BA0000 (0x01508000)  C:\WINDOWS\System32\SHELL32.dll
0424/143214 [03A8] 0x00007FF8B7B80000 (0x00042000)  C:\WINDOWS\System32\cfgmgr32.dll
0424/143214 [03A8] 0x00007FF8B6D90000 (0x006DA000)  C:\WINDOWS\System32\windows.storage.dll
0424/143214 [03A8] 0x00007FF8BA0B0000 (0x002C8000)  C:\WINDOWS\System32\combase.dll
0424/143214 [03A8] 0x00007FF8B7910000 (0x0006A000)  C:\WINDOWS\System32\bcryptPrimitives.dll
0424/143214 [03A8] 0x00007FF8B6D20000 (0x0004C000)  C:\WINDOWS\System32\powrprof.dll
0424/143214 [03A8] 0x00007FF8BA4B0000 (0x00052000)  C:\WINDOWS\System32\shlwapi.dll
0424/143214 [03A8] 0x00007FF8B6D00000 (0x0000F000)  C:\WINDOWS\System32\kernel.appcore.dll
0424/143214 [03A8] 0x00007FF8B7D60000 (0x000A9000)  C:\WINDOWS\System32\shcore.dll
0424/143214 [03A8] 0x00007FF8B6CE0000 (0x00014000)  C:\WINDOWS\System32\profapi.dll
0424/143214 [03A8] 0x00007FF8BA380000 (0x0002E000)  C:\WINDOWS\System32\IMM32.DLL
0424/143214 [03A8] 0x00007FF889390000 (0x00105000)  C:\Users\david\Desktop\ninjaripper1.6.1\x64\intruder.dll
0424/143214 [03A8] 0x00007FF8B05A0000 (0x00192000)  C:\WINDOWS\SYSTEM32\dbghelp.dll
0424/143214 [03A8] 0x00007FF8B0240000 (0x00029000)  C:\WINDOWS\SYSTEM32\dbgcore.DLL
0424/143214 [03A8] 0x00007FF8BA650000 (0x00008000)  C:\WINDOWS\System32\psapi.dll
0424/143214 [03A8] LOG END

blackninja
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Re: Ninja Ripper

Post by blackninja » Wed May 03, 2017 8:36 am

savinpvtmike wrote:
blackninja wrote:Attach log

Code: Select all

0424/143210 [03A8] Ninja Ripper 1.6.1 x64
0424/143210 [03A8] © 2004-2017 black_ninja

0424/143210 [03A8] LOG START

0424/143210 [03A8] Executable: F:\EA GAMES\Mass Effect Andromeda\MassEffectAndromeda.exe
0424/143210 [03A8] Output directory: F:\EA GAMES\Mass Effect Andromeda\_NinjaRipper\2017.04.24_14.32.10_MassEffectAndromeda.exe_15428\
0424/143210 [03A8] Win ver: 6.2 x64 

0424/143210 [03A8] Inject mode: "intruder"
0424/143210 [03A8] Texture downscale max width : 4096
0424/143210 [03A8] Texture downscale max height: 4096
0424/143210 [03A8] Texture downscale value: 2
0424/143210 [03A8] LdrLoadDll hooked. Target: 0x00007FF8BA889E70
0424/143210 [03A8] LdrUnloadDll hooked. Target: 0x00007FF8BA8CED90
0424/143210 [03A8] CreateProcessA hooked. Target: 0x00007FF8BA67B970
0424/143210 [03A8] CreateProcessW hooked. Target: 0x00007FF8BA67BEC0
0424/143210 [03A8] CreateProcessAsUserW hooked. Target: 0x00007FF8B8B082B0
0424/143210 [03A8] CreateProcessWithLogonW hooked. Target: 0x00007FF8B8B35C10
0424/143210 [03A8] CreateProcessWithTokenW hooked. Target: 0x00007FF8B8AF2790
0424/143210 [03A8] SetTokenInformation hooked. Target: 0x00007FF8B8B0C2E0
0424/143212 [03A8] CreateProcessW("F:\EAGAME~1\MASSEF~1\\Core\ActivationUI.exe" /SMOID=372") return: 1
0424/143212 [03A8] Injecting to child process. Status: OK
0424/143214 [03A8] Loaded Modules List
0424/143214 [03A8] ----------------------------------------
0424/143214 [03A8] BaseAddr            Size         Module
0424/143214 [03A8] ----------------------------------------
0424/143214 [03A8] 0x0000000140000000 (0x0874B000)  F:\EA GAMES\Mass Effect Andromeda\MassEffectAndromeda.exe
0424/143214 [03A8] 0x00007FF8BA880000 (0x001D1000)  C:\WINDOWS\SYSTEM32\ntdll.dll
0424/143214 [03A8] 0x00007FF8BA660000 (0x000AB000)  C:\WINDOWS\System32\KERNEL32.DLL
0424/143214 [03A8] 0x00007FF8B76F0000 (0x0021D000)  C:\WINDOWS\System32\KERNELBASE.dll
0424/143214 [03A8] 0x00007FF88AE80000 (0x000F5000)  F:\EA GAMES\Mass Effect Andromeda\Core\Activation64.dll
0424/143214 [03A8] 0x00007FF8B7470000 (0x001C9000)  C:\WINDOWS\System32\CRYPT32.dll
0424/143214 [03A8] 0x00007FF8B7980000 (0x000F5000)  C:\WINDOWS\System32\ucrtbase.dll
0424/143214 [03A8] 0x00007FF8B6D10000 (0x00010000)  C:\WINDOWS\System32\MSASN1.dll
0424/143214 [03A8] 0x00007FF8B7A80000 (0x00055000)  C:\WINDOWS\System32\WINTRUST.dll
0424/143214 [03A8] 0x00007FF8B8980000 (0x0009E000)  C:\WINDOWS\System32\msvcrt.dll
0424/143214 [03A8] 0x00007FF8B7E20000 (0x00121000)  C:\WINDOWS\System32\RPCRT4.dll
0424/143214 [03A8] 0x00007FF8BA710000 (0x00165000)  C:\WINDOWS\System32\USER32.dll
0424/143214 [03A8] 0x00007FF8B6D70000 (0x0001E000)  C:\WINDOWS\System32\win32u.dll
0424/143214 [03A8] 0x00007FF8B87B0000 (0x00034000)  C:\WINDOWS\System32\GDI32.dll
0424/143214 [03A8] 0x00007FF8AA1D0000 (0x000EF000)  C:\WINDOWS\SYSTEM32\MSVCR120.dll
0424/143214 [03A8] 0x00007FF8AA0F0000 (0x000A6000)  C:\WINDOWS\SYSTEM32\MSVCP120.dll
0424/143214 [03A8] 0x00007FF8B7BD0000 (0x00182000)  C:\WINDOWS\System32\gdi32full.dll
0424/143214 [03A8] 0x00007FF8B8AF0000 (0x000A2000)  C:\WINDOWS\System32\ADVAPI32.dll
0424/143214 [03A8] 0x00007FF8B80B0000 (0x00059000)  C:\WINDOWS\System32\sechost.dll
0424/143214 [03A8] 0x00007FF8B8BA0000 (0x01508000)  C:\WINDOWS\System32\SHELL32.dll
0424/143214 [03A8] 0x00007FF8B7B80000 (0x00042000)  C:\WINDOWS\System32\cfgmgr32.dll
0424/143214 [03A8] 0x00007FF8B6D90000 (0x006DA000)  C:\WINDOWS\System32\windows.storage.dll
0424/143214 [03A8] 0x00007FF8BA0B0000 (0x002C8000)  C:\WINDOWS\System32\combase.dll
0424/143214 [03A8] 0x00007FF8B7910000 (0x0006A000)  C:\WINDOWS\System32\bcryptPrimitives.dll
0424/143214 [03A8] 0x00007FF8B6D20000 (0x0004C000)  C:\WINDOWS\System32\powrprof.dll
0424/143214 [03A8] 0x00007FF8BA4B0000 (0x00052000)  C:\WINDOWS\System32\shlwapi.dll
0424/143214 [03A8] 0x00007FF8B6D00000 (0x0000F000)  C:\WINDOWS\System32\kernel.appcore.dll
0424/143214 [03A8] 0x00007FF8B7D60000 (0x000A9000)  C:\WINDOWS\System32\shcore.dll
0424/143214 [03A8] 0x00007FF8B6CE0000 (0x00014000)  C:\WINDOWS\System32\profapi.dll
0424/143214 [03A8] 0x00007FF8BA380000 (0x0002E000)  C:\WINDOWS\System32\IMM32.DLL
0424/143214 [03A8] 0x00007FF889390000 (0x00105000)  C:\Users\david\Desktop\ninjaripper1.6.1\x64\intruder.dll
0424/143214 [03A8] 0x00007FF8B05A0000 (0x00192000)  C:\WINDOWS\SYSTEM32\dbghelp.dll
0424/143214 [03A8] 0x00007FF8B0240000 (0x00029000)  C:\WINDOWS\SYSTEM32\dbgcore.DLL
0424/143214 [03A8] 0x00007FF8BA650000 (0x00008000)  C:\WINDOWS\System32\psapi.dll
0424/143214 [03A8] LOG END

From log analyze child process created and ripper injected
Second log for F:\EAGAME~1\MASSEF~1\\Core\ActivationUI.exe exist?

Added: Looks like ActivationUI.exe 32bit process and injection from x64 process failed. If so its a ripper bug.
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MaximilianPs
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Re: Ninja Ripper

Post by MaximilianPs » Sat May 06, 2017 8:52 pm

Grats for your tool which is amazing and the script works too with 3DSMax 2015, unfortunatly looks like it have some problems with Google Earth, see the screenshot.
http://i.imgur.com/YOKvFo7.jpg

Any advice? [roll]

blackninja
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Re: Ninja Ripper

Post by blackninja » Sun May 07, 2017 9:51 am

MaximilianPs wrote:Grats for your tool which is amazing and the script works too with 3DSMax 2015, unfortunatly looks like it have some problems with Google Earth, see the screenshot.
http://i.imgur.com/YOKvFo7.jpg

Any advice? [roll]
Too many objects in import. Try import by single meshs
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MaximilianPs
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Re: Ninja Ripper

Post by MaximilianPs » Sun May 07, 2017 10:04 am

Nope... it import squashed mesh but also do a mess with textures too :(

texture
http://i.imgur.com/Onv83t2.jpg

3d model
http://i.imgur.com/hSSRG6I.jpg

blackninja
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Re: Ninja Ripper

Post by blackninja » Sun May 07, 2017 12:23 pm

MaximilianPs wrote:Nope... it import squashed mesh but also do a mess with textures too :(

texture
http://i.imgur.com/Onv83t2.jpg

3d model
http://i.imgur.com/hSSRG6I.jpg

On old GE version objects are not transformed.
May be google update format
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Curtain
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Re: Ninja Ripper

Post by Curtain » Tue May 09, 2017 2:25 pm

Thank you for this tool. I want to quickly mention the steps for the game launcher in DCUO, in case someone out there is still confused.

How to rip your custom character model from DC Universe Online:
How to run Ninja Ripper with DCUO Game Launcher:
Step 1: Run the x86 version of NinjaRipper as administrator.
Step 2: In the Exe path, input the location of the launcher's executable file: LaunchPad.exe
Step 3: Set wrapper to D3D9 wrapper.
Step 4: Set the output directory to the folder where you want the ripped meshes/textures.
Step 5: Click 'Run'. The game launcher will start, but don't click 'Play'.
- Ninja Ripper created a d3d9.dll file in the same folder as the LaunchPad.exe.
Step 6: Open the steamapps\common\DC Universe Online folder and copy the d3d9.dll file.
Step 7: Open the folder that contains the game's executable: DCGAME.EXE
- steamapps\common\DC Universe Online\UNREAL3\BINARIES\WIN32 folder
Step 8: Paste the d3d9.dll file into the folder.
Step 9: Now click 'Play' button on the game's launcher.
Step 10: In the character login menu, select the character you want, and press F10 to rip.
- Your game will freeze for a few seconds or up to a minute.
- The meshes and textures will be located in your output folder.

Troubleshoot:
- If nothing happens, check if both LaunchPad.exe and DCGAME.EXE are set to 'Run as Administrator'.
- Try Fullscreen or Windowed mode.
- Check Antivirus

If you plan to use Blender to import the rip meshes, you can install this Blender addon:

Code: Select all

https://github.com/angavrilov/blender-import-ninjaripper
(install import-ninja.py)
- In the import option, you may need to enable 'Flip Vertical'.

Search Engine Keywords: Ninja Ripper Game Launcher Launchpad DCUO DC Universe Online Custom Character Creation

blackninja
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Re: Ninja Ripper

Post by blackninja » Tue May 16, 2017 8:39 am

Version 1.6.2

Fixed injection from x32 to x64 and x64 to x32

http://dropmefiles.com/QLALq
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MaximilianPs
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Re: Ninja Ripper

Post by MaximilianPs » Tue May 16, 2017 10:20 am

Have you fixed Google Earth too ? :D
Thank's for updating it btw ;) :wink:

blackninja
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Re: Ninja Ripper

Post by blackninja » Tue May 16, 2017 11:22 am

MaximilianPs wrote:Have you fixed Google Earth too ? :D
Thank's for updating it btw ;) :wink:
No
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majidemo
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Re: Ninja Ripper

Post by majidemo » Thu May 18, 2017 4:34 am

Is there a way for ninjaripper to attach to an already running application?

blackninja
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Re: Ninja Ripper

Post by blackninja » Thu May 18, 2017 8:04 am

majidemo wrote:Is there a way for ninjaripper to attach to an already running application?
No. This feature not realized.
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MaximilianPs
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Re: Ninja Ripper

Post by MaximilianPs » Thu May 18, 2017 9:01 am

majidemo wrote:Is there a way for ninjaripper to attach to an already running application?
No, you have to tell to ninjaripper which application you want to capture, 'cause it need to monitor what the program will load in memory.

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