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Ninja Ripper

General game file tools that are useful for more than one game
Marvey
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Re: Ninja Ripper

Post by Marvey » Sun Apr 09, 2017 7:44 pm

blackninja wrote:
Marvey wrote:it is possible to rip with ninjaripper on windows 10? i tried several games but when i press the rip keys nothing happen.... it works on win10?
thanks
Hi. ripper must work on Win10
I tested on chrome and firefox browsers (real system and virtualbox)

Try run as adminstrator
Log created? Attach log here
Hi there Ninja

Finnaly i got it working, dont ask me what was the problema because i have no idea... from nothing the ripper start to work... i tried everything, even installed a virtual box and something was blocking it... but i no idea where was the problema, i disabled antivírus, everything... anyway like i said now is working! thank you for this amazing tool you have created!

Marvey
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Re: Ninja Ripper

Post by Marvey » Mon Apr 10, 2017 1:18 am

btw Ninja,

it is possible in future ninjaripper be able to rip larger texture files? right now only rips max 4096x4096... would be great if possible!

YUKI
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Posts: 13
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Re: Ninja Ripper

Post by YUKI » Mon Apr 10, 2017 5:22 pm

hello people

I am tryng to use Ninja Ripper for Tales of Zestiria Steam edition

I want extract the Forge Spear of Alisha Diphda

I run the ripper.exe and run the game

I hit the hotkeys to grab texture and model ingame but generated log files only

I ask help :o

blackninja
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Posts: 82
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 66 times

Re: Ninja Ripper

Post by blackninja » Tue Apr 11, 2017 7:25 am

YUKI wrote:hello people

I am tryng to use Ninja Ripper for Tales of Zestiria Steam edition

I want extract the Forge Spear of Alisha Diphda

I run the ripper.exe and run the game

I hit the hotkeys to grab texture and model ingame but generated log files only

I ask help :o
Log?
Have a question about NinjaRipper? Ask on forum, not PM.

audreyisme
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Re: Ninja Ripper Windows 10 Apps

Post by audreyisme » Tue Apr 11, 2017 9:39 am

A most marvellous day to the good people of Xentqx and of course the gifted creator of Ninja Ripper,

With pardon to my ignorance has anyone managed to use Ninja Ripper 1.6 or prior on Windows 10 apps from the App Store?

From my naive perspective I understand that Ninja Ripper can be run either via an exe on the application one wishes to rip or the exe of a chosen web browser in the case of webgl media. However, despite my best efforts I cannot seem to devise a current way to use it with Apps from the Win 10 marketplace.

Indeed it seems difficult to even locate the exe for the indivise Apps from the marketplace on my local drive.

Any assistance you might provide would be immensely appreciated.

Also does anyone know of a similar capable Ninja Ripper application for mac pax?

With best regards and thanks

YUKI
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Re: Ninja Ripper

Post by YUKI » Tue Apr 11, 2017 10:09 am

blackninja wrote:
YUKI wrote:hello people

I am tryng to use Ninja Ripper for Tales of Zestiria Steam edition

I want extract the Forge Spear of Alisha Diphda

I run the ripper.exe and run the game

I hit the hotkeys to grab texture and model ingame but generated log files only

I ask help :o
Log?
yes when I run ninja ripper and I hit ripkeys, there is the folder _NinjaRipper in game folder but there are folders named 2017.04.11_00.11.05_Tales of Zestiria.exe_488. Inside folders there are logs like this:

Code: Select all

0411/001105 [1F80] Ninja Ripper 1.6.0 x86
0411/001105 [1F80] © 2004-2017 black_ninja

0411/001105 [1F80] LOG START

0411/001105 [1F80] Output directory: C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\_NinjaRipper\2017.04.11_00.11.05_Tales of Zestiria.exe_488\
0411/001105 [1F80] Win ver: 6.1 x64 Service Pack 1

0411/001105 [1F80] Inject mode: "d3d9.dll wrapper"
0411/001105 [1F80] Texture downscale max width : 4096
0411/001105 [1F80] Texture downscale max height: 4096
0411/001105 [1F80] Texture downscale value: 2
0411/001105 [1F80] LdrLoadDll hooked. Target: 0x7772EB2A
0411/001105 [1F80] LdrUnloadDll hooked. Target: 0x7772D2F6
0411/001105 [1F80] CreateProcessA hooked. Target: 0x75A11072
0411/001105 [1F80] CreateProcessW hooked. Target: 0x75A1103D
0411/001105 [1F80] CreateProcessAsUserW hooked. Target: 0x75DCC512
0411/001105 [1F80] CreateProcessWithLogonW hooked. Target: 0x75E055E1
0411/001105 [1F80] CreateProcessWithTokenW hooked. Target: 0x75E05617
0411/001105 [1F80] SetTokenInformation hooked. Target: 0x75DC9A12
0411/001107 [1F80] CreateProcessW("C:\Program Files (x86)\Steam\steam.exe") return: 1
0411/001107 [1F80] Injecting to child process. Status: OK
0411/001107 [1F80] Loaded Modules List
0411/001107 [1F80] --------------------------------
0411/001107 [1F80] BaseAddr    Size         Module
0411/001107 [1F80] --------------------------------
0411/001107 [1F80] 0x00400000 (0x02FF7000)  C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\Tales of Zestiria.exe
0411/001107 [1F80] 0x776F0000 (0x00180000)  C:\Windows\SysWOW64\ntdll.dll
0411/001107 [1F80] 0x75A00000 (0x00110000)  C:\Windows\syswow64\kernel32.dll
0411/001107 [1F80] 0x67C90000 (0x0002F000)  C:\Program Files\AVAST Software\Avast\aswhookx.dll
0411/001107 [1F80] 0x75290000 (0x00047000)  C:\Windows\syswow64\KERNELBASE.dll
0411/001107 [1F80] 0x67860000 (0x0006A000)  C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\bink2w32.dll
0411/001107 [1F80] 0x764B0000 (0x00100000)  C:\Windows\syswow64\USER32.dll
0411/001107 [1F80] 0x76060000 (0x00090000)  C:\Windows\syswow64\GDI32.dll
0411/001107 [1F80] 0x75D20000 (0x0000A000)  C:\Windows\syswow64\LPK.dll
0411/001107 [1F80] 0x75330000 (0x0009D000)  C:\Windows\syswow64\USP10.dll
0411/001107 [1F80] 0x75E80000 (0x000AC000)  C:\Windows\syswow64\msvcrt.dll
0411/001107 [1F80] 0x75DC0000 (0x000A1000)  C:\Windows\syswow64\ADVAPI32.dll
0411/001107 [1F80] 0x75DA0000 (0x00019000)  C:\Windows\SysWOW64\sechost.dll
0411/001107 [1F80] 0x763C0000 (0x000F0000)  C:\Windows\syswow64\RPCRT4.dll
0411/001107 [1F80] 0x74F90000 (0x00060000)  C:\Windows\syswow64\SspiCli.dll
0411/001107 [1F80] 0x74F80000 (0x0000C000)  C:\Windows\syswow64\CRYPTBASE.dll
0411/001107 [1F80] 0x71330000 (0x00032000)  C:\Windows\system32\WINMM.dll
0411/001107 [1F80] 0x75100000 (0x0015D000)  C:\Windows\syswow64\ole32.dll
0411/001107 [1F80] 0x765C0000 (0x00C4C000)  C:\Windows\syswow64\shell32.dll
0411/001107 [1F80] 0x75580000 (0x00057000)  C:\Windows\syswow64\SHLWAPI.dll
0411/001107 [1F80] 0x6C740000 (0x000FF000)  C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\sdl2.dll
0411/001107 [1F80] 0x76360000 (0x00060000)  C:\Windows\syswow64\IMM32.DLL
0411/001107 [1F80] 0x74FF0000 (0x000CD000)  C:\Windows\syswow64\MSCTF.dll
0411/001107 [1F80] 0x75FC0000 (0x00091000)  C:\Windows\syswow64\OLEAUT32.dll
0411/001107 [1F80] 0x72EA0000 (0x00009000)  C:\Windows\system32\VERSION.dll
0411/001107 [1F80] 0x750C0000 (0x00035000)  C:\Windows\syswow64\ws2_32.dll
0411/001107 [1F80] 0x765B0000 (0x00006000)  C:\Windows\syswow64\NSI.dll
0411/001107 [1F80] 0x71A50000 (0x00021000)  C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\d3d9.dll
0411/001107 [1F80] 0x0FF20000 (0x001FF000)  C:\Windows\system32\d3dx9_43.dll
0411/001107 [1F80] 0x002C0000 (0x00016000)  C:\Windows\system32\xinput1_3.dll
0411/001107 [1F80] 0x753E0000 (0x0019D000)  C:\Windows\syswow64\SETUPAPI.dll
0411/001107 [1F80] 0x75B40000 (0x00027000)  C:\Windows\syswow64\CFGMGR32.dll
0411/001107 [1F80] 0x75B20000 (0x00012000)  C:\Windows\syswow64\DEVOBJ.dll
0411/001107 [1F80] 0x678D0000 (0x00069000)  C:\Windows\system32\msvcp100.dll
0411/001107 [1F80] 0x66A00000 (0x000BF000)  C:\Windows\system32\MSVCR100.dll
0411/001107 [1F80] 0x67820000 (0x00031000)  C:\Program Files (x86)\Steam\SteamApps\common\Tales of Zestiria\steam_api.dll
0411/001107 [1F80] 0x75B70000 (0x0007B000)  C:\Windows\syswow64\comdlg32.dll
0411/001107 [1F80] 0x6FD90000 (0x0019E000)  C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll
0411/001107 [1F80] 0x0F2B0000 (0x000C2000)  C:\Program Files (x86)\Steam\steamapps\common\Tales of Zestiria\ninjaripper1.6.0\x86\intruder.dll
0411/001107 [1F80] 0x69250000 (0x00080000)  C:\Windows\system32\uxtheme.dll
0411/001107 [1F80] 0x6A780000 (0x000F5000)  C:\Windows\system32\PROPSYS.dll
0411/001107 [1F80] 0x75F30000 (0x00083000)  C:\Windows\syswow64\CLBCatQ.DLL
0411/001107 [1F80] 0x6D6E0000 (0x00021000)  C:\Windows\system32\ntmarta.dll
0411/001107 [1F80] 0x752E0000 (0x00045000)  C:\Windows\syswow64\WLDAP32.dll
0411/001107 [1F80] 0x75E70000 (0x0000B000)  C:\Windows\syswow64\profapi.dll
0411/001107 [1F80] 0x753D0000 (0x00004000)  C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll
0411/001107 [1F80] 0x77210000 (0x00005000)  C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll
0411/001107 [1F80] 0x71C50000 (0x00008000)  C:\Windows\system32\Secur32.dll
0411/001107 [1F80] 0x71C40000 (0x00004000)  C:\Windows\system32\api-ms-win-downlevel-advapi32-l2-1-0.dll
0411/001107 [1F80] 0x69680000 (0x0004C000)  C:\Windows\system32\apphelp.dll
0411/001107 [1F80] 0x75B10000 (0x00005000)  C:\Windows\syswow64\psapi.dll
0411/001107 [1F80] LOG END

blackninja
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Posts: 82
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Been thanked: 66 times

Re: Ninja Ripper

Post by blackninja » Tue Apr 11, 2017 12:32 pm

Marvey wrote:btw Ninja,

it is possible in future ninjaripper be able to rip larger texture files? right now only rips max 4096x4096... would be great if possible!
Registry key HCU\Software\black_ninja\NinjaRipper\ DownscaleHeight\DownscaleWidth


YUKI wrote:
blackninja wrote:
YUKI wrote:hello people

I am tryng to use Ninja Ripper for Tales of Zestiria Steam edition

I want extract the Forge Spear of Alisha Diphda

I run the ripper.exe and run the game

I hit the hotkeys to grab texture and model ingame but generated log files only

I ask help :o
Log?
yes when I run ninja ripper and I hit ripkeys, there is the folder _NinjaRipper in game folder but there are folders named 2017.04.11_00.11.05_Tales of Zestiria.exe_488. Inside folders there are logs like this:
From log: game exe starts steam and exit
Anticheat may be
Have a question about NinjaRipper? Ask on forum, not PM.

YUKI
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Been thanked: 1 time

Re: Ninja Ripper

Post by YUKI » Tue Apr 11, 2017 12:56 pm

I tryed to run the game with Ninja Ripper without Steam background ( task manager ) but the menu start screen is black.

There is a way with same rip software ? I want extract weapons only, especially the spear of Alisha Diphda.

frogz2007
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Re: Ninja Ripper

Post by frogz2007 » Tue Apr 11, 2017 5:16 pm

It'd be nice to see an option to rip a game as you see it (like 3D Ripper DX does, instead of it being at the 0,0,0 position have the original co-ords stay intact). It'd be most useful for ripping scenes!

YUKI
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Been thanked: 1 time

Re: Ninja Ripper

Post by YUKI » Tue Apr 11, 2017 6:16 pm

in Tales of Zestiria there are single files on weapons ? or a way to rip them ? I am tryng with ni nja ripper everytime but ninjaripper not works :(

Marvey
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Has thanked: 6 times
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Re: Ninja Ripper

Post by Marvey » Tue Apr 11, 2017 9:48 pm

blackninja wrote: Registry key HCU\Software\black_ninja\NinjaRipper\ DownscaleHeight\DownscaleWidth

Thanks Ninja :)

User avatar
keku645
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Re: Ninja Ripper

Post by keku645 » Wed Apr 12, 2017 4:40 pm

So I'm currently working on import Mirror's Edge Catalyst models into the first game, but everytime i rip the models their UV maps seems that were ripped bad.

Image

Code: Select all

0412/171202 [27E4] Ninja Ripper 1.6.0 x64
0412/171202 [27E4] © 2004-2017 black_ninja

0412/171202 [27E4] LOG START

0412/171202 [27E4] Output directory: D:\Desktop\Mirror's Edge\MEC\Mirror's Edge Catalyst Extracted\Ninja Ripper\_NinjaRipper\2017.04.12_17.12.02_MirrorsEdgeCatalyst.exe_305\
0412/171202 [27E4] Win ver: 6.2 x64 

0412/171202 [27E4] Inject mode: "d3d11.dll wrapper"
0412/171202 [27E4] Texture downscale max width : 4096
0412/171202 [27E4] Texture downscale max height: 4096
0412/171202 [27E4] Texture downscale value: 2
0412/171202 [27E4] LdrLoadDll hooked. Target: 0x00007FFFE8CE9E70
0412/171202 [27E4] LdrUnloadDll hooked. Target: 0x00007FFFE8D2ED90
0412/171202 [27E4] CreateProcessA hooked. Target: 0x00007FFFE8A4B970
0412/171202 [27E4] CreateProcessW hooked. Target: 0x00007FFFE8A4BEC0
0412/171202 [27E4] CreateProcessAsUserW hooked. Target: 0x00007FFFE7A682B0
0412/171202 [27E4] CreateProcessWithLogonW hooked. Target: 0x00007FFFE7A95C10
0412/171202 [27E4] CreateProcessWithTokenW hooked. Target: 0x00007FFFE7A52790
0412/171202 [27E4] SetTokenInformation hooked. Target: 0x00007FFFE7A6C2E0
0412/171202 [27E4] DXGI.DLL loaded
0412/171202 [27E4] DXGI init
0412/171202 [27E4] CreateDXGIFactory hooked. Target: 0x00007FFFE40C6490
0412/171202 [27E4] CreateDXGIFactory1 hooked. Target: 0x00007FFFE40C7030
0412/171203 [125C] CreateDXGIFactory1()
0412/171203 [125C] IDXGIFactory_QueryInterface hooked. Target: 0x00007FFFE40C7C50
0412/171203 [125C] IDXGIFactory1_CreateSwapChain hooked. Target: 0x00007FFFE4109590
0412/171203 [125C] D3D11.DLL loaded
0412/171203 [125C] D3D11 ripper init
0412/171203 [125C] D3D11CreateDeviceAndSwapChain hooked. Target: 0x00007FFFE0425170
0412/171203 [125C] D3D11CreateDevice hooked. Target: 0x00007FFFE0425080
0412/171203 [125C] D3D11CreateDeviceAndSwapChain() return: 0x00000000
0412/171203 [125C] ID3D11DeviceContext_Draw hooked. Target: 0x00007FFFE050F6E0
0412/171204 [125C] ID3D11DeviceContext_DrawAuto hooked. Target: 0x00007FFFE0562ED0
0412/171204 [125C] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x00007FFFE051B270
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x00007FFFE0511470
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x00007FFFE05631C0
0412/171204 [125C] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x00007FFFE05643B0
0412/171204 [125C] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x00007FFFE051F8D0
0412/171204 [125C] ID3D11DeviceContext_PSSetShaderResources hooked. Target: 0x00007FFFE0515910
0412/171204 [125C] ID3D11Device_CreateInputLayout hooked. Target: 0x00007FFFE03EEA60
0412/171204 [125C] ID3D11Device_CreateVertexShader hooked. Target: 0x00007FFFE03EEAA0
0412/171204 [125C] ID3D11Device_CreatePixelShader hooked. Target: 0x00007FFFE03EEAE0
0412/171204 [125C] ID3D11Device_CreateGeometryShader hooked. Target: 0x00007FFFE04978E0
0412/171204 [125C] ID3D11Device_CreateGeometryShaderWithStreamOutput hooked. Target: 0x00007FFFE0497920
0412/171204 [125C] D3D11CreateDevice() return: 0x00000000
0412/171204 [125C] IDXGIFactory_CreateSwapChain()
0412/171204 [125C] IDXGIFactory_QueryInterface(IID_IDXGIFactory)
0412/171204 [125C] IDXGISwapChain_Present hooked. Target: 0x00007FFFE40C2140
0412/171204 [125C] ID3D11DeviceContext_Draw hooked. Target: 0x00007FFFE0503A90
0412/171204 [125C] ID3D11DeviceContext_DrawAuto hooked. Target: 0x00007FFFE05A87E0
0412/171204 [125C] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x00007FFFE051AD90
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x00007FFFE0510980
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x00007FFFE05A8950
0412/171204 [125C] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x00007FFFE05A8DA0
0412/171204 [125C] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x00007FFFE0507C20

blackninja
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Been thanked: 66 times

Re: Ninja Ripper

Post by blackninja » Thu Apr 13, 2017 6:51 am

keku645 wrote:So I'm currently working on import Mirror's Edge Catalyst models into the first game, but everytime i rip the models their UV maps seems that were ripped bad.

Image

Code: Select all

0412/171202 [27E4] Ninja Ripper 1.6.0 x64
0412/171202 [27E4] © 2004-2017 black_ninja

0412/171202 [27E4] LOG START

0412/171202 [27E4] Output directory: D:\Desktop\Mirror's Edge\MEC\Mirror's Edge Catalyst Extracted\Ninja Ripper\_NinjaRipper\2017.04.12_17.12.02_MirrorsEdgeCatalyst.exe_305\
0412/171202 [27E4] Win ver: 6.2 x64 

0412/171202 [27E4] Inject mode: "d3d11.dll wrapper"
0412/171202 [27E4] Texture downscale max width : 4096
0412/171202 [27E4] Texture downscale max height: 4096
0412/171202 [27E4] Texture downscale value: 2
0412/171202 [27E4] LdrLoadDll hooked. Target: 0x00007FFFE8CE9E70
0412/171202 [27E4] LdrUnloadDll hooked. Target: 0x00007FFFE8D2ED90
0412/171202 [27E4] CreateProcessA hooked. Target: 0x00007FFFE8A4B970
0412/171202 [27E4] CreateProcessW hooked. Target: 0x00007FFFE8A4BEC0
0412/171202 [27E4] CreateProcessAsUserW hooked. Target: 0x00007FFFE7A682B0
0412/171202 [27E4] CreateProcessWithLogonW hooked. Target: 0x00007FFFE7A95C10
0412/171202 [27E4] CreateProcessWithTokenW hooked. Target: 0x00007FFFE7A52790
0412/171202 [27E4] SetTokenInformation hooked. Target: 0x00007FFFE7A6C2E0
0412/171202 [27E4] DXGI.DLL loaded
0412/171202 [27E4] DXGI init
0412/171202 [27E4] CreateDXGIFactory hooked. Target: 0x00007FFFE40C6490
0412/171202 [27E4] CreateDXGIFactory1 hooked. Target: 0x00007FFFE40C7030
0412/171203 [125C] CreateDXGIFactory1()
0412/171203 [125C] IDXGIFactory_QueryInterface hooked. Target: 0x00007FFFE40C7C50
0412/171203 [125C] IDXGIFactory1_CreateSwapChain hooked. Target: 0x00007FFFE4109590
0412/171203 [125C] D3D11.DLL loaded
0412/171203 [125C] D3D11 ripper init
0412/171203 [125C] D3D11CreateDeviceAndSwapChain hooked. Target: 0x00007FFFE0425170
0412/171203 [125C] D3D11CreateDevice hooked. Target: 0x00007FFFE0425080
0412/171203 [125C] D3D11CreateDeviceAndSwapChain() return: 0x00000000
0412/171203 [125C] ID3D11DeviceContext_Draw hooked. Target: 0x00007FFFE050F6E0
0412/171204 [125C] ID3D11DeviceContext_DrawAuto hooked. Target: 0x00007FFFE0562ED0
0412/171204 [125C] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x00007FFFE051B270
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x00007FFFE0511470
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x00007FFFE05631C0
0412/171204 [125C] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x00007FFFE05643B0
0412/171204 [125C] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x00007FFFE051F8D0
0412/171204 [125C] ID3D11DeviceContext_PSSetShaderResources hooked. Target: 0x00007FFFE0515910
0412/171204 [125C] ID3D11Device_CreateInputLayout hooked. Target: 0x00007FFFE03EEA60
0412/171204 [125C] ID3D11Device_CreateVertexShader hooked. Target: 0x00007FFFE03EEAA0
0412/171204 [125C] ID3D11Device_CreatePixelShader hooked. Target: 0x00007FFFE03EEAE0
0412/171204 [125C] ID3D11Device_CreateGeometryShader hooked. Target: 0x00007FFFE04978E0
0412/171204 [125C] ID3D11Device_CreateGeometryShaderWithStreamOutput hooked. Target: 0x00007FFFE0497920
0412/171204 [125C] D3D11CreateDevice() return: 0x00000000
0412/171204 [125C] IDXGIFactory_CreateSwapChain()
0412/171204 [125C] IDXGIFactory_QueryInterface(IID_IDXGIFactory)
0412/171204 [125C] IDXGISwapChain_Present hooked. Target: 0x00007FFFE40C2140
0412/171204 [125C] ID3D11DeviceContext_Draw hooked. Target: 0x00007FFFE0503A90
0412/171204 [125C] ID3D11DeviceContext_DrawAuto hooked. Target: 0x00007FFFE05A87E0
0412/171204 [125C] ID3D11DeviceContext_DrawIndexed hooked. Target: 0x00007FFFE051AD90
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstanced hooked. Target: 0x00007FFFE0510980
0412/171204 [125C] ID3D11DeviceContext_DrawIndexedInstancedIndirect hooked. Target: 0x00007FFFE05A8950
0412/171204 [125C] ID3D11DeviceContext_DrawInstanced hooked. Target: 0x00007FFFE05A8DA0
0412/171204 [125C] ID3D11DeviceContext_ClearRenderTargetView hooked. Target: 0x00007FFFE0507C20
Ripper works correctly. Read manual how find correct UV http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/
Have a question about NinjaRipper? Ask on forum, not PM.

wardialer6000
ultra-n00b
Posts: 8
Joined: Wed Jun 08, 2016 7:05 pm
Has thanked: 2 times

Re: Ninja Ripper

Post by wardialer6000 » Sun Apr 16, 2017 5:24 am

Image

i know it says it shouldn't rip posed models. but sometimes it does... and that's great... 'cause that's exactly what i want for 3D printing. i'm just piecing together verveto from tales of berseria. i haven't tried the ninja ripper 3DS MAX script, but i might later.

off the top of my head, other games that rip posed models... naruto 4 (for sure), CM3D2 and a few other unity games (i think).

anyways couldn't get anything out of bayonetta (posed or unposed) w/ ninja ripper or 3D ripper DX despite the game being DX9. i think the splash screen disables it, but that's w/ 1.5.2... i'll try the latest version tomorrow.

glad you're still around, updating this tool. thanks.

just tried out the MAX import script. works great except it didn't attach velvet's blade to her arm (my fault... didn't include the first 2 rips in the group and i'm guessing they were important). also the normals are flipped, but again that's my fault because i didn't really pay attention to the check boxes.
Image

blackninja
veteran
Posts: 82
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 66 times

Re: Ninja Ripper

Post by blackninja » Mon Apr 17, 2017 9:16 am

wardialer6000 wrote:Image

i know it says it shouldn't rip posed models. but sometimes it does... and that's great... 'cause that's exactly what i want for 3D printing. i'm just piecing together verveto from tales of berseria. i haven't tried the ninja ripper 3DS MAX script, but i might later.

off the top of my head, other games that rip posed models... naruto 4 (for sure), CM3D2 and a few other unity games (i think).

anyways couldn't get anything out of bayonetta (posed or unposed) w/ ninja ripper or 3D ripper DX despite the game being DX9. i think the splash screen disables it, but that's w/ 1.5.2... i'll try the latest version tomorrow.

glad you're still around, updating this tool. thanks.

just tried out the MAX import script. works great except it didn't attach velvet's blade to her arm (my fault... didn't include the first 2 rips in the group and i'm guessing they were important). also the normals are flipped, but again that's my fault because i didn't really pay attention to the check boxes.
Image
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