3d Models, animation importer - FatImporter

General game file tools that are useful for more than one game
Snowmeow
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Re: 3d Models, animation importer - FatImporter

Post by Snowmeow » Thu Apr 23, 2015 11:36 pm

OK, who drove the Ducky upset to he withdraw from the Forum? :[
Just NOW when I got a decent PC to run 3DS Max... >_<

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Re: 3d Models, animation importer - FatImporter

Post by Snowmeow » Wed Apr 29, 2015 8:09 am

Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do? :bleh:

KwonHo need to be where? Did I forget something?

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CriticalError
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Re: 3d Models, animation importer - FatImporter

Post by CriticalError » Wed Apr 29, 2015 1:55 pm

Snowmeow wrote:Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do? :bleh:

KwonHo need to be where? Did I forget something?
last time use button search, have fun.

v1

Code: Select all

# Game: KwonHo: The Fist of Heroes
# by Fatduck     July 2012
# http://aluigi.altervista.org/quickbms.htm

idstring "KHO1"
get VER long
get UKN1 long
get NUMRES word
get UKN2 word
set OFS_RES_START NUMRES
math OFS_RES_START *= 0x5C
math OFS_RES_START += 0x10
savepos OFSTBL
for i = 1 to NUMRES
   goto OFSTBL
   get LEN_RES long
   get OFS_RES long
   get UKN long
   if UKN != 0 then
      print "Unsupportted PAQ"
      cleanexit
   endif
   getdstring DMY 0x50
   savepos OFSTBL
   math OFS_RES += OFS_RES_START
   goto OFS_RES
   get HDR word
   get RES_NAME basename 
   if i < 10 then
      string RES_NAME += "_000"
   elif i < 100
      string RES_NAME += "_00"
   elif i < 1000
      string RES_NAME += "_0"
   else
      string RES_NAME += _
   endif
   string RES_NAME += i
   if HDR == 0x7368 then
      string RES_NAME += .msh
   elif HDR == 0x696E then
      string RES_NAME += .chr
   elif HDR == 0x6972 then
      string RES_NAME += .wav
   elif HDR == 0x4D42 then
      string RES_NAME += .bmp
   elif HDR == 0X4444 then
      string RES_NAME += .dds
   elif HDR == 0 then
      string RES_NAME += .tga
   elif HDR == 0xD8FF then
      string RES_NAME += .jpg
   elif HDR == 0x5089 then
      string RES_NAME += .jpg
   elif HDR == 0x3F3C then
      string RES_NAME += .xml
   elif HDR == 0x5746 then
      string RES_NAME += .swf
   else
      string RES_NAME += .dat
   endif
   log RES_NAME OFS_RES LEN_RES
next i
v2

Code: Select all

# KwonHo: The Fist of Heroes
# script for QuickBMS http://quickbms.aluigi.org

idstring "KHO1"
getdstring DUMMY 8
get FILES short
math INFO_OFF = 0x10
math BASE_OFF = FILES
math BASE_OFF *= 0x5c
math BASE_OFF += INFO_OFF
for i = 0 < FILES
    goto INFO_OFF
    getdstring KEY 0xc
    log MEMORY_FILE INFO_OFF 0xc
    math INFO_OFF += 0xc
    encryption rc4 KEY "" 0 0xc
    append
    log MEMORY_FILE INFO_OFF 0x50
    append
    encryption "" ""
    math INFO_OFF += 0x50

    goto 0 MEMORY_FILE
    get SIZE long MEMORY_FILE
    get OFFSET long MEMORY_FILE
    get CRYPT long MEMORY_FILE
    getdstring NAME 0x50 MEMORY_FILE

    if CRYPT != 0
        goto 0 MEMORY_FILE
        getdstring KEY 0x5c MEMORY_FILE
        encryption rc4 KEY "" 0 0x5c
    endif
    math OFFSET += BASE_OFF
    log NAME OFFSET SIZE
    encryption "" ""
next i

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Re: 3d Models, animation importer - FatImporter

Post by Snowmeow » Wed Apr 29, 2015 7:10 pm

Yay, thanks, C.E.! :D

I didn't realize that I needed to use BMS code to extract the .PAQs, I thought that FatImporter would do it all alone.

V2 worked very well, thanks-a-lot! :mrgreen:


EDIT: This script also works with World of Jing Wu, you only need change KH01 for JW01. :D

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bluearms
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Re: 3d Models, animation importer - FatImporter

Post by bluearms » Fri May 01, 2015 6:58 am

I can not find update 3, 4 and 5. only update 1 and 2 can be found.
Anybody can share?

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Acewell
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Re: 3d Models, animation importer - FatImporter

Post by Acewell » Fri May 01, 2015 7:44 pm

There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.

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bluearms
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Re: 3d Models, animation importer - FatImporter

Post by bluearms » Fri May 01, 2015 8:28 pm

AceWell wrote:There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.
Thanks~

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CriticalError
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Re: 3d Models, animation importer - FatImporter

Post by CriticalError » Sat May 02, 2015 1:13 am

AceWell wrote:There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/

It is the last update he released (May 2013) and it contains all scripts from previous updates.
how can access to this forum?because when try register, after put all my details I got you can't register.

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Acewell
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Re: 3d Models, animation importer - FatImporter

Post by Acewell » Sat May 02, 2015 2:45 am

Click the bolded blue text. :wink:

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lumekano
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Re: 3d Models, animation importer - FatImporter

Post by lumekano » Mon May 11, 2015 10:51 am

Well.. I Have The FatImporter (Sep 2014 )...
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Snowmeow
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Re: 3d Models, animation importer - FatImporter

Post by Snowmeow » Sun May 17, 2015 4:55 pm

Some help needed here (Once more...)

Need to export KwonHo animations. But 3DS Max only exports to .XAF.
And I need FBX animations to work with Softimage.
Where can I find a plugin or MaxScript that enables 3DS Max export to FBX animation? Or to convert XAF into FBX?
(Tried 3DS Max's embedded FBX export and Autodesk FBX converter plugin. None of them worked for animation.)

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Re: 3d Models, animation importer - FatImporter

Post by pgw00k » Mon May 25, 2015 5:57 am

lumekano wrote:Well.. I Have The FatImporter (Sep 2014 )...
Could you share it?Thanks~

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Re: 3d Models, animation importer - FatImporter

Post by CDD Xtreme » Fri Aug 07, 2015 5:33 am

Everyone Doax 3 Has been officially announced, apparently it is only for the Asian Markets, please support the Change.Org Petition here :

https://www.change.org/p/team-ninja-yos ... m=copylink

And for further info here is the Doax3 Fan Page :
https://www.facebook.com/pages/Dead-or- ... 90?fref=nf

Yes....its finally happening!
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC

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lumekano
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Re: 3d Models, animation importer - FatImporter

Post by lumekano » Sun Aug 09, 2015 2:43 pm

Srry For The Late.

FatImporter (Sep ) 2014

http://www.mediafire.com/download/a3ywr ... r_2014.rar
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Re: 3d Models, animation importer - FatImporter

Post by pakxhit123 » Mon Feb 15, 2016 2:33 pm

Hello can some re upload the fat importer v5 ??
with Dragona Importer ?? please i need that one thankss

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