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Spotlight: Señor Casaroja's Noesis
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Re: Spotlight: Señor Casaroja's Noesis
I think that solution is read submeshes instead of construct every meshes to single model. Now I have 153 models 153 meshes 153 textures and 9945 materials. Can someone help me to fix the script to read 1 model 153 submeshes and 65 materials? I extract textures separately with name of texture index 1-41.
Here is model sample file with extracted textures:
https://app.box.com/s/gjpzsy19pb45g9cuncwrwl2ewifeg9dd
Here is model sample file with extracted textures:
https://app.box.com/s/gjpzsy19pb45g9cuncwrwl2ewifeg9dd
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Re: Spotlight: Señor Casaroja's Noesis
Issue solved. I move mdl = rapi.rpgConstructModel(), mdl.setModelMaterials(NoeModelMaterials(TexList, MatList)), mdlList.append(mdl), rapi.rpgClearBufferBinds() and rapi.rpgReset() out of mesh loop.
Code: Select all
#Construct Model
for i in range(0, meshCount):
print(UVpos[i])
bs.seek(VInfo[i][0] + 32, NOESEEK_ABS) #Seek to vertices info
VData = bs.read(">HHi")
VBsize = VData[0]
VCount = VData[2]
bs.seek(FInfo[i][0] + 32, NOESEEK_ABS) #Seek to faces info
FCount = bs.read(">HH")
bs.seek(VOff[i][0] + hdrSize[0], NOESEEK_ABS) #Seek to Vertices Start
VertBuff = bs.readBytes(VBufferSize[i][0])
rapi.rpgSetName("mesh" + str(i))
rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1)
rapi.rpgBindPositionBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, VBsize, 0)
rapi.rpgBindUV1BufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, VBsize, UVpos[i])
bs.seek(FOff[i][0] + hdrSize[0], NOESEEK_ABS) #Seek to Faces Start
FaceBuff = bs.readBytes(FBufferSize[i][0])
rapi.rpgSetMaterial(MatNames[((MatIndexTable[i] - 1) // 3) - 28])
rapi.rpgCommitTriangles(FaceBuff, noesis.RPGEODATA_USHORT, FCount[1], noesis.RPGEO_TRIANGLE, 1)
mdl = rapi.rpgConstructModel()
mdl.setModelMaterials(NoeModelMaterials(TexList, MatList))
mdlList.append(mdl)
rapi.rpgClearBufferBinds()
rapi.rpgReset()
Re: Spotlight: Señor Casaroja's Noesis
Hi everyone. Im looking red dead redemption 1 fonts.
Can anyone say me font names and folders?
I found one folder is name fonts but even edit not change ingame anyone characters.
Can anyone say me font names and folders?
I found one folder is name fonts but even edit not change ingame anyone characters.
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Re: Spotlight: Señor Casaroja's Noesis
I hope its ok to ask here...I've been unable to open Noesis on my new pc running windows 10 64 bit, it throws an error saying "noesis has stopped working" once i try to open it. is there a workaround for this? TIA
EDIT Added screenshot

EDIT Added screenshot

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Re: Spotlight: Señor Casaroja's Noesis
Such a problem. The skeleton is displayed correctly during animation. But the model is distorted - very elongated. What could be the problem? In the transformation matrices?


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Re: Spotlight: Señor Casaroja's Noesis
As far as i know transformation matrices affect only the skeleton so if skeleton is behaving (moving) correctly that isnt your issue.Such a problem. The skeleton is displayed correctly during animation. But the model is distorted - very elongated. What could be the problem? In the transformation matrices?
My guess would be either incorrect weights or a scaling issue.
try manually scaling the mesh so its fits in size to skeleton if its still distorted then the weights are incorrect
Re: Spotlight: Señor Casaroja's Noesis
Hi everyone!!
Sorry for make this dump question but... Its any way to make keybinding for command like "Batch Load", u know 1 for queue 2 for load atc. or for in data view setting like change value with key ??
Sorry for make this dump question but... Its any way to make keybinding for command like "Batch Load", u know 1 for queue 2 for load atc. or for in data view setting like change value with key ??
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Re: Spotlight: Señor Casaroja's Noesis
Animation preview has stopped working in a recent Noesis update, am I the only one?
I can play the animation manually by moving the timeline slider.
I can play the animation manually by moving the timeline slider.
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Re: Spotlight: Señor Casaroja's Noesis
It works fine for me too, did you try to redownload a fresh Noesis copy and use the "reset all" option under "View" ?einherjar007 wrote: ↑Sat Oct 17, 2020 1:00 pmAnimation preview has stopped working in a recent Noesis update, am I the only one?
I can play the animation manually by moving the timeline slider.
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Re: Spotlight: Señor Casaroja's Noesis
Kerilk, Joschka, thanks reply.
Yes, I checked all resets and re-downloads. To be exact, it seems that this issue has occurred since the previous version
My PC uses an old GPU, which may be the cause.
-------------
*Edit
I investigated in more detail, but noesis v4428 plays the animation normally.
Animation does not play after v4431, and animation progresses only by manual mouse dragging on the timeline.
-------------
*Edit
Thank for the v4438, it's problem fix! Thanks for update and fixed problem!
Yes, I checked all resets and re-downloads. To be exact, it seems that this issue has occurred since the previous version
My PC uses an old GPU, which may be the cause.
-------------
*Edit
I investigated in more detail, but noesis v4428 plays the animation normally.
Animation does not play after v4431, and animation progresses only by manual mouse dragging on the timeline.
-------------
*Edit
Thank for the v4438, it's problem fix! Thanks for update and fixed problem!
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Re: Spotlight: Señor Casaroja's Noesis
His it possible to add in noesis the possibility to decide if export fbx to version 7.4.0 or 7.7.0?
The actual fbx export version is 7.7.0 but most of users use an not updated version of 3dsm that doesn't support 7.7.0 .
The actual fbx export version is 7.7.0 but most of users use an not updated version of 3dsm that doesn't support 7.7.0 .
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Re: Spotlight: Señor Casaroja's Noesis
Sure there is.
I highlighted the two options Noesis Advanced commands has for FBX in relation to FBX version exporting. Once you click that Advanced commands button on right, you will load ALL commands available internally for Noesis export.
First command will allow you to specify your desired version while second the legacy will export to old version that was available before new updated FBX.
Basically in Advanced options above you type either:
Code: Select all
-fbxoldexport
Code: Select all
-fbxexportver FBX201200
-fbxexportver FBX201400
-fbxexportver FBX201600
etc...
have fun
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Re: Spotlight: Señor Casaroja's Noesis
Help, when I try to open a large folder (such as my "twinmill" folder, my downloads) it just crashes. The file I want to accesss is in there.