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Re: Spotlight: Señor Casaroja's Noesis

Posted: Tue May 15, 2018 6:02 am
by meganmi
Tekken 7 models are flipped on the X axis, how do I make Noesis correctly view the mesh?

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sun May 20, 2018 6:15 pm
by Tosyk
please fix the issue with -scale options when converting into FBX:
fbx_scale_error.jpg
here's a sample and ASCII plugin:
https://drive.google.com/file/d/1BV7fsM ... sp=sharing

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sun May 27, 2018 4:41 pm
by pixellegolas
Super-interesting read that hopefully can make conversions etc easier?

https://godotengine.org/article/we-shou ... me-engines

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sun Jun 17, 2018 4:04 pm
by Tosyk
When I load SMD with long bone names Noesis stripped them into something like 'bone_XX'.
Can you fix this, MrAdults?

Re: Spotlight: Señor Casaroja's Noesis

Posted: Thu Jun 28, 2018 11:16 am
by Kerilk
I am still working on my Bayonetta 1/2, Vanquish, Nier Automata (let's say PG now) plugin and I would like to know how to blend two materials with a ratio given by the red component of the color vertex buffer. I think I would need to use material expressions for this to work but I couldn't find example of it's usage. I found out that chrrox used them but couldn't find where.

Thanks in advance.

edit: never mind I may have found what I was searching here: viewtopic.php?p=81687#p81687

edit 2: but maybe material expressions are not the way to go. If I understand correctly vertex color is blended with first material and then the result is blended with the next. So maybe classical blending would suffice

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sun Jul 08, 2018 1:14 pm
by Kerilk
Any idea why lightmap don't move with the model?

Image

They also don't disappear when you skip the rendering of the corresponding mesh in the data viewer.

Edit: Using another pass for the lightmap and using the NMATFLAG_USELMUVS flag does the trick, rather than using the rpgSetLightmap command.

Edit: Okay, blending terrain is possible thanks to material expressions and classical blending, here is an example of three materials blended together (with lightmap as an additional pass):
Image

This technique is nonetheless slightly problematic with transparent meshes that have a lightmap:
Image

any idea of how I could avoid this? I think I would need to change the blending function for alpha and I am unsure how I should do this using noesis.

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sat Aug 11, 2018 4:49 pm
by the101gamer
Does anyone have a plugin for DBZ Ultimate Tenkiachi??

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sat Oct 20, 2018 11:19 pm
by joeyq
I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer.
I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so support of soul calibur 6 animations would be fantastic!

Re: Spotlight: Señor Casaroja's Noesis

Posted: Mon Nov 12, 2018 4:40 am
by TrumpetPro
joeyq wrote:I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer.
I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so support of soul calibur 6 animations would be fantastic!
I second this

Re: Spotlight: Señor Casaroja's Noesis

Posted: Thu Dec 27, 2018 11:22 pm
by Mr.Mouse
http://richwhitehouse.com/index.php?postid=72

Use your Roomba bot to map your house and turn it into a Doom level with Noesis. :) :ninja:

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sat Jan 12, 2019 9:36 am
by GHFear
I have been making a script to export all rx2 "xbox 360 EA Games" files from all games that use them lately and can now export every single texture format in the games I have tested except for one.
That last format is "r5g6b5".
I can't find anywhere how to export that from an xbox 360 game with noesis.
So any help on that would mean a lot =]

Thanks,
GHFear

Re: Spotlight: Señor Casaroja's Noesis

Posted: Fri Apr 05, 2019 5:05 pm
by ReeceMix
It may have been mentioned here before .. but can Noesis preview window have an option to flip UVs vertically?

Image
I know objs are a bit backward but it displays normally in other viewers and 3ds max.

Image

Re: Spotlight: Señor Casaroja's Noesis

Posted: Fri Apr 05, 2019 5:11 pm
by Devilot
Oh look I didn't know that!

Re: Spotlight: Señor Casaroja's Noesis

Posted: Sat Apr 06, 2019 11:52 pm
by zheneq
ReeceMix wrote:
Fri Apr 05, 2019 5:05 pm
It may have been mentioned here before .. but can Noesis preview window have an option to flip UVs vertically?
Tools -> Data Viewer -> Model -> Global UV Flip

Re: Spotlight: Señor Casaroja's Noesis

Posted: Fri Oct 04, 2019 10:41 pm
by MarieRose1301
Probably a stupid question, but is there a triangle strip function variation with strip termination? If so, how do i call it in a script?