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Spotlight: Señor Casaroja's Noesis

General game file tools that are useful for more than one game
ratonilo
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Re: Señor Casaroja's Noesis

Post by ratonilo » Sat May 05, 2012 2:55 am

can noesis read the iso file? or should the data be extracted first? and how?
I have doax2 iso should I extract data first? which tool to use? thanks

Darko
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Re: Señor Casaroja's Noesis

Post by Darko » Sat May 05, 2012 5:27 am

ratonilo wrote:can noesis read the iso file? or should the data be extracted first? and how?
I have doax2 iso should I extract data first? which tool to use? thanks
Noesis actually extracts whaterever 360's iso and Doax2's afs.

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leilei
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Re: Señor Casaroja's Noesis

Post by leilei » Sat May 05, 2012 6:25 am

I wonder what the command-line syntax for loading additional meshes to input as LODs for exporting to MDR could be

noesis.exe ?cmode lower.iqm+lower_1.iqm+lower_2.iqm lower.mdr -mdrbtag "tag_torso;tag_torso"

?
I use Noesis because Blender can't export worth crap.

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Re: Señor Casaroja's Noesis

Post by kawayide » Mon May 07, 2012 6:43 am

The math functoin Math_RotateMatrix in noesis plugin is not the same as OpenGL?

for example:

modelMatrix_t mat = RichMat43().m;
g_mfn->Math_RotateMatrix(&mat, 60, 0, 0, 1);
g_mfn->Math_RotateMatrix(&mat, 45, 0, 1, 0);
g_mfn->Math_RotateMatrix(&mat, 30, 1, 0, 0);

won't got same 'mat' as opengl.

oliveirapower
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Re: Señor Casaroja's Noesis

Post by oliveirapower » Tue May 08, 2012 3:38 am

Greatings MrAdults,


The first time I´ve tried noesis I successfully manage to extract umvc3 characters, but now i cont do it because the boxes of Main output file, aditional output file and Aditional animation file are always in grey and don´t show anything.

thks

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leilei
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Re: Señor Casaroja's Noesis

Post by leilei » Fri May 11, 2012 2:07 am

BTW I got around my autosprite2 production problem by exporting an OBJ from Blender then using Noesis to make that an MD3. It's working now.
I use Noesis because Blender can't export worth crap.

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MrAdults
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Re: Señor Casaroja's Noesis

Post by MrAdults » Fri May 11, 2012 2:45 am

leilei wrote:I wonder what the command-line syntax for loading additional meshes to input as LODs for exporting to MDR could be

noesis.exe ?cmode lower.iqm+lower_1.iqm+lower_2.iqm lower.mdr -mdrbtag "tag_torso;tag_torso"

?
There's no LOD support for MDR export, I was too lazy to write it.
kawayide wrote:The math functoin Math_RotateMatrix in noesis plugin is not the same as OpenGL?

for example:

modelMatrix_t mat = RichMat43().m;
g_mfn->Math_RotateMatrix(&mat, 60, 0, 0, 1);
g_mfn->Math_RotateMatrix(&mat, 45, 0, 1, 0);
g_mfn->Math_RotateMatrix(&mat, 30, 1, 0, 0);

won't got same 'mat' as opengl.
The 43 has swapped row/column order. RichMat44 will however behave that same as OpenGL matrices in its rotation operations, then if you want you can convert that to a 43 which will swap row/column order for you.

Darko
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Re: Señor Casaroja's Noesis

Post by Darko » Sat May 19, 2012 4:40 am

And noesis page?? I just wanna know :P

Never mind, I want to access to noesis page like this:

http://oasis.xentax.com

It doesn't load the page, but it's different qhen I try this:

http://oasis.xentax.com/index.php?content=home

Just check this pls.

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Re: Señor Casaroja's Noesis

Post by finale00 » Sun May 20, 2012 9:16 pm

Both work fine for me.

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Re: Señor Casaroja's Noesis

Post by itoikenza » Mon May 21, 2012 12:50 pm

http://www.youtube.com/watch?v=MfJ4pA8ngDo MrAdults please incorporate this when it's available... its a poseable mannequin that can do any pose that you can imagine. much better than kinect. for impossible hwoarang kicks...

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Re: Señor Casaroja's Noesis

Post by finale00 » Tue May 22, 2012 1:49 am

I'll wait until someone decided to produce mannequins that looks like actual people :D

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MrAdults
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Re: Señor Casaroja's Noesis

Post by MrAdults » Tue May 22, 2012 10:49 pm

I'd be happy to, if you wanna send me all of the accompanying hardware. :)

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itoikenza
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Re: Señor Casaroja's Noesis

Post by itoikenza » Wed May 23, 2012 2:45 am

it's a deal. i hope you're serious cause i am. do you have a paypal? cause i'll just send you the $750 to get it... just give me 2 months after it's released...

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MrAdults
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Re: Señor Casaroja's Noesis

Post by MrAdults » Wed May 23, 2012 3:27 am

I don't generally accept donations in the context of Noesis, because I don't want it biting me in the ass at any point. But since this is for a real above-the-board feature that will be used for legitimate development purposes... if you're willing to cover all of my costs and let me keep the hardware, then sure, I'll buy one and take a stab at implementing it in Noesis. It should function pretty much the same as the existing Kinect interface, but I'll probably want to add a feature to snapshot 1 frame at a time instead of only having the stream-recording option that the Kinect interface has. There's a link to my paypal here. Check with me again before you actually donate, though, to make sure my schedule is still clear when the time comes. Unless you're fine with donating and potentially having to wait some number of months for me to get around to doing it.

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itoikenza
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Re: Señor Casaroja's Noesis

Post by itoikenza » Wed May 23, 2012 3:37 pm

Great. I wont let you down & sure i'll let yah keep it. I'm patient. I can wait until you're ready & they release it. Hopefully the price'll go down to kinect's. I'll send you a pm when i'm ready to send you the funds. And of course i'll send you enough to cover all expenses including Express shipping.

on the side could you look into adding support for legend of legaia. (psx) cause there aren't any ripper/viewers out there for this game. maybe you can make noesis also able to rip in-battle models directly from the bin.

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