that's cool dude i appreciate the response

that's cool dude i appreciate the response
You need to find the correct start address for the UV’s which vary for different filesJamal al dambali wrote: ↑Sat Aug 17, 2019 1:59 pmHi Lazov! Please tell me how to find uv.
screenshots.jpg
file link: https://yadi.sk/d/UTleab58Y6cF6w
If I knew, I would have done it myself. But I dont know
I'm super busy at the moment with my own project, but if I have time I'll take a look at the file and see if can help youJamal al dambali wrote: ↑Tue Aug 20, 2019 2:55 pmIf I knew, I would have done it myself. But I dont know
And I left a link to the file.
Hello.rudi246 wrote: ↑Tue Jun 11, 2019 3:05 pmI'm trying to extract the levels from a PS1 skateboarding game called Grind Session. I found the models inside the level files but they always have missing triangles. I have attatched a rar file that contains the level files for one of the levels as well as some of my templates for different models within the TRACK.DAT file.
https://zenhax.com/download/file.php?id ... 84443f7d43
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mesh [name] // mesh name (only for Pro)
v [offset] [count] [padding] [padding inter] [type] [format] // vertices
f [offset] [count] [padding] [padding inter] [type] [format] // faces
vt [offset] [count] [padding] [padding inter] [type] [format] // uvs
fvt [offset] [count] [padding] [padding inter] [type] [format] // uvs indices
vn [offset] [count] [padding] [padding inter] [type] [format] // normals
fvn [offset] [count] [padding] [padding inter] [type] [format] // normals indices
inv [x] [y] [z] // invert (0 or 1)
bo [byte order] // byte order (< - Little Endian, > - Big Endian)
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# Python 3.6
import struct
struct.pack("f",0.154).hex()