
Releasing early versions of a tools (yes there are bugs)to import models from upcoming EA/DICE game Star Wars Battlefront 2015. (V1.1)(01/08/15)
To use the mesh import tool you`ll need to :
1. Dump game archives using Battlefield 4 python script by mr FrankElstner.
1.1 Where? = https://dl.dropboxusercontent.com/u/881 ... cripts.rar
1.2 How? = https://www.youtube.com/watch?v=fR4dSlGxN-4
2. Then you need to run my chunk&mesh file tool. Tut is made using bf4 and bfhl but it all works on swbf.
2.1 Where? = https://dl.dropboxusercontent.com/u/881 ... h_Tool.rar
2.2 How? = https://www.youtube.com/watch?v=4EKxrBnRNBc
3. Then you can use my maxscripts. Tested only on 3ds max 2012x64
3.1 Where? = https://dl.dropboxusercontent.com/u/881 ... cripts.rar
3.2 How? = https://www.youtube.com/watch?v=VdgwQpWCk84
4. Then for textures use my texture tools to get the files.
4.1 Where? = https://dl.dropboxusercontent.com/u/881 ... WBF%29.rar
4.2 How do I view DX10 format? = http://pixelandpolygon.com/
4.3 https://dl.dropboxusercontent.com/u/881 ... verter.rar Paste these three files to the texture folder ur working with and run ctex_all.bat
Credits to Mr Frankelstner, Luxox_18, and very helpful guys on Xentax forum.
Good luck.