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Cryengine Converter tool (cgf-exporter)
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Re: Cryengine Export tool (cgf-exporter)
Here is the latest release:
https://github.com/Markemp/Cryengine-Converter
Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.
I'll be making a tutorial video and updating the original post here soon. Thanks!
https://github.com/Markemp/Cryengine-Converter
Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.
I'll be making a tutorial video and updating the original post here soon. Thanks!
- Andrakann
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Re: Cryengine Export tool (cgf-exporter)
Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:Markemp wrote:Here is the latest release:

Sample is uploaded here.
- HeliosAI
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Re: Cryengine Export tool (cgf-exporter)
Thanks so much for this update!Markemp wrote:Here is the latest release:
https://github.com/Markemp/Cryengine-Converter
Now has full support for Collada documents, armature and vertex weights, better material handling, etc. Check out the Readme at the github for more details.
I'll be making a tutorial video and updating the original post here soon. Thanks!
I'm not sure if the error is on my part, but Prey (2017) files result in this error: https://cdn.pbrd.co/images/GOguhQ9.png
I set the programs path and used these commands "cgf-converter.exe MorganKarl_GenMaleHead01.cgf -objectdir "x:\Games\Steam\steamapps\common\Prey\GameSDK\Objects\characters\humans\MorganKarl" -dae"
The files usually have the extension .skinm instead of .cgf, however renaming them to .cgf made them work with the previous version of the tool.
If you have the time, would you be able to look into it?
Here are a few files from the game: https://yadi.sk/d/PsyIyATX3NdATz
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Re: Cryengine Export tool (cgf-exporter)
Sorry I missed this; for some reason I didn't get a notification about this thread being updated. I'll take a look at this soon. I'm not sure what the exact error says there... can you give me the english equivalent to it?o0Crofty0o wrote: Thanks so much for this update!
I'm not sure if the error is on my part, but Prey (2017) files result in this error: https://cdn.pbrd.co/images/GOguhQ9.png
I set the programs path and used these commands "cgf-converter.exe MorganKarl_GenMaleHead01.cgf -objectdir "x:\Games\Steam\steamapps\common\Prey\GameSDK\Objects\characters\humans\MorganKarl" -dae"
The files usually have the extension .skinm instead of .cgf, however renaming them to .cgf made them work with the previous version of the tool.
If you have the time, would you be able to look into it?
Here are a few files from the game: https://yadi.sk/d/PsyIyATX3NdATz
I'm guessing it can't find the .mtl file associated with the model, but not really sure.
edit: I think I have it, but can't do the materials since I don't have access to the .dds files. Link to a testing version of cgf-exporter for prey files: https://www.dropbox.com/s/x8wlfrd16wax2 ... r.exe?dl=0

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Re: Cryengine Export tool (cgf-exporter)
Weird... the geometry data is all zeroes. Let me see if I can figure out what happened.Andrakann wrote:Armored Warfare meshes (not from latest version of game) have zero dimensions after import with the latest OpenCollada plugin:Markemp wrote:Here is the latest release:
Sample is uploaded here.
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Re: Cryengine Export tool (cgf-exporter)
I set the programs path and used these commands "J:\age> .\cgf-converter.exe .\bird_a.chr -objectdir "j:\age" -dae"
It's not working?? didn't support this game?(archeage ol) here is some samples~~
https://pan.baidu.com/s/1mjYaIik
https://mega.nz/#!vt4m3bYR
It's not working?? didn't support this game?(archeage ol) here is some samples~~
https://pan.baidu.com/s/1mjYaIik
https://mega.nz/#!vt4m3bYR
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Last edited by phay008 on Tue Jan 09, 2018 4:42 pm, edited 2 times in total.
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Re: Cryengine Export tool (cgf-exporter)
I haven't tested it against archeage, but it looks like a newer game.
The program is pretty dependent on having the full game structure available, so it helps to copy all the pak files into a depot and extract them into a separate (complete) depot. I'll grab the code for this game and see if I can figure out why this model isn't working properly.
The program is pretty dependent on having the full game structure available, so it helps to copy all the pak files into a depot and extract them into a separate (complete) depot. I'll grab the code for this game and see if I can figure out why this model isn't working properly.
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Re: Cryengine Export tool (cgf-exporter)
Thank you for your answer.I will upload more samples if you grab the code for support this game.Markemp wrote:I haven't tested it against archeage, but it looks like a newer game.
The program is pretty dependent on having the full game structure available, so it helps to copy all the pak files into a depot and extract them into a separate (complete) depot. I'll grab the code for this game and see if I can figure out why this model isn't working properly.
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Re: Cryengine Export tool (cgf-exporter)
ues quickbms~~here is the bms~Markemp wrote:How did you extract the pak file? It's 36GB, and 7zip doesn't recognize it by default.
http://aluigi.altervista.org/bms/archeage.bms
It takes a long time to unzip the pak file~it's too big!
your tool support cry series ,Crysis series&other crytek engine game???
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Re: Cryengine Export tool (cgf-exporter)
Yup, it should support most modern Cryengine formats, including Star Citizen. But there are lots of one-off file structures out there, and this looks like one of them. I'll see what I can find out and update the tool to support this game as well. Thank you!
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Re: Cryengine Export tool (cgf-exporter)
Ok, got the extractor and am getting the game files out. May be a little while before I get the new format figured out, but shouldn't be too long. Thank you for the info!
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Re: Cryengine Export tool (cgf-exporter)
you are welcome! It took me 1 hour to extract the file ~~~~maybe my pc is too old~~I'M looking forward to your tool 。Markemp wrote:Ok, got the extractor and am getting the game files out. May be a little while before I get the new format figured out, but shouldn't be too long. Thank you for the info!



sorry about my bad English~
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Re: Cryengine Export tool (cgf-exporter)
Ok, got all the files extracted, and the .cgf files seem to export nicely, aside from the materials. Will look at the chr files, which have armatures and probably need some work.

