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Cryengine Converter tool (cgf-exporter)

General game file tools that are useful for more than one game
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09williamsad
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Re: Cryengine Converter tool (cgf-exporter)

Post by 09williamsad » Wed Jan 27, 2021 10:19 pm

These models fail to convert or have deformed meshes:
devices\attachments\hedgehog\hedgehog_frame\hedgehog_frame.skin
grunt Immolator
grunt\attachments\themed\female_01\female_01_skirt_sim_01.skin
grunt_armored
grunt_armored\brushes\grunt_armored02.cgf
hand_crossbow\attachments\receiver\receiver_01\hand_crossbow_receiver_01.skin
hfus_hair_009\hfus_hair_009.skin
hfus_lgnd_chinese_001\hfus_lgnd_chinese_001_hair.skin
molotov\attachments\fire_bomb.skin
mosin_nagant_m1891\barrel_02_avtomat\mosin_nagant_m1891_barrel_02_avtomat.skin"
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsadLinks

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Re: Cryengine Converter tool (cgf-exporter)

Post by 09williamsad » Wed Feb 10, 2021 8:50 pm

Also the below models from Prey 2017 have the same issue:
Cystoid
CystoidNest
LunarNightmare
Mimic
Nightmare (Specifically the Nightmare01_Outter.dae)
Weaver

Files https://mega.nz/folder/HLxigayK#TNj8nUeaMC7mATVSB8WMeg
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsadLinks

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sat Mar 06, 2021 4:23 pm

Hello, thanks for the great program. I have a question though. I'm converting mechs from MWO. However, I cannot completely change a leg, for example, but only the individual components. What could be the reason? It seems to me that some links are missing.
After converting, Powershell tells me: "conflict in chunk definition". Could it have something to do with the fact that I can't change the pose of the mech the way you can in your youtube video?
Thank you for your help

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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Sun Mar 07, 2021 2:38 am

What do you mean by completely change a leg?

The conflict in chunk definition is just a warning, and shouldn't impact any conversions. It's just a reminder to me that the MWO game files aren't exactly standard.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Mar 08, 2021 1:17 pm

Thank you for your prompt reply. In your videos you can select the foot of the mech and pull it forward and the entire leg moves with it. So you can easily change your posture. When I do this, I pull my foot forward, but the rest of the leg stays where it was originally. So I would have to change everything individually. Then the posture doesn't look realistic, but rather deformed. And it takes a lot longer. When I select the cube and move, only the cube moves, not the leg. Either I'm too stupid to use Blender or something is wrong. As I understood that, it is controlled by the IK. These are darkened in my list and not white like all other components.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Mar 08, 2021 1:25 pm

Perhaps these are missing, which is why there is no connection between the individual bones?

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Mar 08, 2021 2:06 pm

After importing the mech ich get this info
You do not have the required permissions to view the files attached to this post.

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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Mon Mar 08, 2021 4:09 pm

Got it. Looks like there might be a bug in the importer. I'll take a look!

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Re: Cryengine Converter tool (cgf-exporter)

Post by OPR23b » Thu Mar 11, 2021 4:24 am

Since I don't see a mention of it here, how would you feel about taking a look at MechWarrior: Living Legends?

If you haven't heard of it, it's pretty much a multiplayer-based conversion mod for Crysis Wars based around MechWarrior.


I ask because while you can convert the torso files of the mechs, the converter doesn't seem to work with the leg files.
I haven't tested the files for stuff like the vehicles and weapons though, so I can't say much about those.

If you are interested, I can send some samples of the files for the Mad Cat MK II.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Mar 15, 2021 8:05 pm

I tested with the tanks, planes, towers and battle armours and it works.
I have the same problem with the legs.

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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Mon Mar 15, 2021 8:13 pm

I'll take a look at them. Do you know where I can find some sample leg models?

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Mar 15, 2021 10:03 pm

You got a pn.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sun Apr 04, 2021 5:13 pm

is there anything new about the mech importer?

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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Mon Apr 05, 2021 2:53 am

Soon. Just finishing up a project. Sorry... lots going on still. :)

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Tue Apr 06, 2021 2:11 pm

No hurry. I'm thankfull for your tool. if i could i would help you.

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