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JADE Game Engine .bin file pack-tool v1.0

General game file tools that are useful for more than one game
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ikskoks
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JADE Game Engine .bin file pack-tool v1.0

Post by ikskoks » Thu Jul 04, 2013 11:04 pm

JADE Game Engine .bin file pack-tool v1.0 by xor37h/hitmen

With this tool you can decompress and recompress the extracted .bin files
from the extracted KingKongTheGame_clean.bf bigfile on the 360 kiosk disc.

< link expired >

It should (but doesn't have to) work on other packed .bin files using the JADE game engine like:
– Beyond Good & Evil
– Prince of Persia: The Sands of Time
– Prince of Persia: Warrior Within
– Prince of Persia: The Two Thrones
– Peter Jackson's King Kong: The Official Game of the Movie
– Rayman Raving Rabbids
– TMNT
– Rayman Raving Rabbids 2
– Naruto: Rise of a Ninja
– Naruto: The Broken Bond
– James Cameron's Avatar: The Game (Wii version)
– Prince of Persia: The Forgotten Sands (Wii / PSP version)
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jadebin
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Re: JADE Game Engine .bin file pack-tool v1.0

Post by jadebin » Fri Dec 25, 2015 2:26 pm

Thanks.

In Beyond Good & Evil, the LZO block header doesn't include the filesize field. So it's this:

Code: Select all

static struct header
{
//    uint32 filesize;
    uint32 unpacked_block;
    uint32 packed_block;
} header;
Another point of note: In the original protected BG&E PC CD version the ff8*.bin files look to be encrypted or something up until offset 0x7d000 in each file. The GOG version is clean.

I've uploaded the ZIP elsewhere to make it easier for people to download without having to register here:
http://www.filedropper.com/jadepack
http://s000.tinyupload.com/index.php?fi ... 9214962880
http://www.filehosting.org/file/details ... depack.zip
http://www.megafileupload.com/e83x/jadepack.zip

Turbogoat
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Re: JADE Game Engine .bin file pack-tool v1.0

Post by Turbogoat » Wed Mar 27, 2019 8:03 pm

jadebin wrote:
Fri Dec 25, 2015 2:26 pm
Thanks.

In Beyond Good & Evil, the LZO block header doesn't include the filesize field. So it's this:

Code: Select all

static struct header
{
//    uint32 filesize;
    uint32 unpacked_block;
    uint32 packed_block;
} header;
Another point of note: In the original protected BG&E PC CD version the ff8*.bin files look to be encrypted or something up until offset 0x7d000 in each file. The GOG version is clean.

I've uploaded the ZIP elsewhere to make it easier for people to download without having to register here:
http://www.filedropper.com/jadepack
http://s000.tinyupload.com/index.php?fi ... 9214962880
http://www.filehosting.org/file/details ... depack.zip
http://www.megafileupload.com/e83x/jadepack.zip
All prince of persia games .bin's generate empty files. Commenting out uint32 filesize; makes the whole compilation fail. Even if you comment out all the leftover code that uses .filesize after compilation it still fails. Could you please compile a working .exe for POP?

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