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Metal Gear Solid (series) - Tools

General game file tools that are useful for more than one game
Stallone
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Re: Metal Gear Solid (series) - Tools

Post by Stallone » Thu Aug 20, 2020 6:13 pm

ikskoks wrote:
Thu Aug 20, 2020 1:37 pm
Stallone wrote:
Thu Aug 20, 2020 1:25 pm
Hi, main link is dead, can someone reupload the pack please?

Thanks very much!
It is not dead, but here is the mirror
https://drive.google.com/file/d/1g8o0-_ ... sp=sharing
Thank you very much for quick reply!

Sorry for the trouble, it wouldn't load on my end.

zeaofsuos
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Re: Metal Gear Solid (series) - Tools

Post by zeaofsuos » Thu Aug 27, 2020 6:24 am

ikskoks wrote:
Sat Aug 25, 2018 9:07 pm
PC DAR tool 1.5 (fugtao version)
Extract *.dar files from PC.
http://secaproject.com/pc_dar_tool_1_5

PSX DAR tool 1.5 (fugtao version)
Extract *.dar files from PSX.
http://secaproject.com/psx_dar_tool_1_5

KMD2OBJ 2.51 (fugtao version)
An advanced conversor for KMD models files.
http://secaproject.com/kmd2obj_2_51

DIR tool 1.5 (fugtao version)
Extract *.dir files
http://secaproject.com/dir_tool_1_5
Hey ikskoks.

Did you ever do any research on Metal Gear Solid's audio from the PlayStation version? Solidus tools from MGS tools doesn't work on the PS1 version of the games files.

What about Metal Gear Solid 2: Substance for the Xbox? there doesn't seem to be a lot of info online or on here regarding this games files and extracting the games audio.

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ikskoks
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Re: Metal Gear Solid (series) - Tools

Post by ikskoks » Thu Aug 27, 2020 7:34 am

I know that voices are in vox.dat file (not sure it is PC or PSX).
You can read more here https://www.mgsdevwiki.com/wiki/index.php/DAT

As for general sound ripping I would recommend to try to use PSound, MFAudio or Foobar2000+ vgmstream plugin
Every working tool I know for MGS1 and MGS2 is in the first post.

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ikskoks
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Re: Metal Gear Solid (series) - Tools

Post by ikskoks » Sat Sep 19, 2020 4:45 pm

New tools have been added to the first post in this topic.

ToppestOfDogs
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Re: Metal Gear Solid (series) - Tools

Post by ToppestOfDogs » Fri Sep 25, 2020 10:59 pm

When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.

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ikskoks
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Re: Metal Gear Solid (series) - Tools

Post by ikskoks » Fri Sep 25, 2020 11:15 pm

Sorry, but I have never used SECA Tools. You should contact SECA Project on MGS discord server to get some help.

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Re: Metal Gear Solid (series) - Tools

Post by lionheartuk » Sat Sep 26, 2020 8:20 am

ToppestOfDogs wrote:
Fri Sep 25, 2020 10:59 pm
When I use the SECA tools to convert stage kmd to obj, the materials are all looking for textures that are random 4 character pngs, but the textures that I extract from the stg_tex1.dar are all properly named things like "m00_pla_flo4.png" so I have no idea which textures the model is trying to load.
If I remember correctly, it's trying to load the names of the ones from the PSX release.
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