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Xbox 360 Yukes Games 3DS Max Model Importer Plugin

General game file tools that are useful for more than one game
brienj
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Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by brienj » Fri Feb 15, 2013 5:20 am

[3DS Max XHP Yukes Model Import plug-in v0.97]
==========================================================================
(c)2013 Brien L. Johnson (xhpcreations@att.net) http:///www.xhpcreations.com

Special thanks to chrrox for help on the model format


[Info]
======

This plug-in allows you to import Xbox 360 Yukes format model files in to 3DS Max.

[Supported versions]
====================

3DS Max 9 - 32/64bit (untested)
3DS Max 2010 - 32/64bit
3DS Max 2011 - 32/64bit

[Features]
==========

* All vertices, normals, and vertex colors imported
* Complete texture map UVs imported
* Complete skeleton imported
* All weights imported


[Installation]
==============

For 32-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.
For 64-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.

Once installed, you should find "XHPM Model File" as an import option from the file menu.
.YOBJ, .YMX, and a future .XHPM extensions supported.

[Instructions and Stuff]
========================

After selecting the import menu item in Max, select any .yobj or .ymx file in a folder.

Note: UFC .ymx models are compressed, you must first decompress them

A selection prompt will then come up, asking if you want to open every model file in the folder.

If you select yes, every .yobj or .ymx (depends on what you initially select) model will load that is in the folder.


[Known Bugs]
============

* None known at this time.

[Changes]
=========

0.97 * First official release.

0.10 * Initial beta release

[To Do]
=======

* Make at least a 2012 and 2013 version plugin, and hopefully also a 2008 and 2009 version.
* Add Materials.


License/Disclaimer
==================
This software is provided 'as-is', without any express or implied warranty. In no
event will the author be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software, subject to the following
restrictions:

1. The origin of this software must NOT be misrepresented; you must not claim that
you wrote the original software.

2. This software is for PERSONAL USE ONLY and may not be used commercially or for
any commercial application without prior permission.

3. This software may NOT be bundled with any other product, included in any
compilation or made available from any internet site without the express
permission of the author.

4. This notice must NOT be removed or altered from any distribution of this
software.
If anyone has 3DS Max 9 and can test the plugins for that, I'd appreciate it. Also, if you guys want plugins for 2008, 2009, 2012, or 2013, just upload the SDK from any of these and send me the link. :wink:
XHPM-ImportPlugin.zip
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Last edited by brienj on Tue May 31, 2016 5:15 pm, edited 2 times in total.

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Mr.Mouse
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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by Mr.Mouse » Fri Feb 15, 2013 7:07 pm

Great stuff!! [bruce]

El Buvor
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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by El Buvor » Fri Feb 15, 2013 11:29 pm

Oh yeah ! Good stuff as always ! :wink:

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plodtrew
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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by plodtrew » Mon Feb 18, 2013 10:25 am

Brillant work as always guys.

Your tools are going to make mods easy to do again.

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by nsieniski » Tue Feb 19, 2013 2:23 am

Thank you Brian, that was so promising.

Take care man.

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by redman » Thu Feb 21, 2013 6:44 pm

wow, you still alive? thanks for this.

you think you able to make an exporter again?

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by brienj » Sat Mar 02, 2013 11:59 pm

redman wrote:wow, you still alive? thanks for this.

you think you able to make an exporter again?
Not any time soon. The import plugin was bad enough, but one day, I may get the inspiration to do an exporter.

I am so glad I posted the plugin here though. It's quite entertaining to hear stories of people that can't seem to download or get the plugin, that I'd rather they couldn't get the plugin anyway. :-D

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by nattakorn » Thu Mar 21, 2013 1:04 am

Hi brienj

Thank you so much, your Yukes Model Importer Plugin is working Great!!! :)

Also can anyone help please...I only have the UFC 3 game. At the moment I can import the model file (.yobj) into 3ds max.
However, the texture .dds files are all unreadable by 3ds max and photoshop (I do have the dds Plugin in photoshop)
I use the UFC2010_PAC.bms, UFC2010_TEX.bms and UFC2010_YMX.bms from "brienj" (Thank brienj) viewtopic.php?f=16&t=4565&p=39237&hilit ... TEX#p39237
SO can anyone help make the UFC 3 .dds files work

Thank

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by jcsix » Thu Apr 11, 2013 8:21 pm

Just one of the small reasons I'v joined here. Excellent work as always :)

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by plodtrew » Wed May 15, 2013 2:14 pm

nattakorn wrote:Hi brienj

Thank you so much, your Yukes Model Importer Plugin is working Great!!! :)

Also can anyone help please...I only have the UFC 3 game. At the moment I can import the model file (.yobj) into 3ds max.
However, the texture .dds files are all unreadable by 3ds max and photoshop (I do have the dds Plugin in photoshop)
I use the UFC2010_PAC.bms, UFC2010_TEX.bms and UFC2010_YMX.bms from "brienj" (Thank brienj) viewtopic.php?f=16&t=4565&p=39237&hilit ... TEX#p39237
SO can anyone help make the UFC 3 .dds files work

Thank
Save the DDS files as a different format like 'png' and the use apply the texture to the model.

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by nattakorn » Sat Jun 08, 2013 7:07 pm

plodtrew wrote:
nattakorn wrote:Hi brienj

Thank you so much, your Yukes Model Importer Plugin is working Great!!! :)

Also can anyone help please...I only have the UFC 3 game. At the moment I can import the model file (.yobj) into 3ds max.
However, the texture .dds files are all unreadable by 3ds max and photoshop (I do have the dds Plugin in photoshop)
I use the UFC2010_PAC.bms, UFC2010_TEX.bms and UFC2010_YMX.bms from "brienj" (Thank brienj) viewtopic.php?f=16&t=4565&p=39237&hilit ... TEX#p39237
SO can anyone help make the UFC 3 .dds files work

Thank
Save the DDS files as a different format like 'png' and the use apply the texture to the model.
Thank you for the reply. I did try to change the format to .PNG as you said, but still I can not be able the read/open the texture files. Thank
This is the texture file calls "all.tex" that I extracted from 001.pac file using the UFC2010_PAC.bms from brienj: http://www.mediafire.com/?6rxk7o9rhxw67hm
And this is the broken .dds files that I use the UFC2010_TEX.bms from brienj to extracted: http://www.mediafire.com/?nof4wsmhziqilq2
Can you/anyone please take a look at this file for me?

Thank you

TehDave
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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by TehDave » Mon Jul 22, 2013 8:44 am

If you need the Max 2012 SDK to compile a 2012 version I can send it to you if you still need it. I use 2012 exclusively so I'm unable to use the script as it is currently.

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by BCWBoundforglory » Fri Jan 10, 2014 11:26 pm

What would you need to make a plugin for 3DS Max 2013? I guess I dont know what the SDK is, but if someone can help me out with that, I'll do my best to provide it

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by Lordbarker » Fri Sep 05, 2014 4:13 pm

Great stuff :)

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Re: Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Post by csalt » Wed Sep 17, 2014 1:55 pm

Great tool

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