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Ninja Ripper

General game file tools that are useful for more than one game
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Re: Ninja Ripper

Post by blackninja » Sat Aug 28, 2021 10:33 am

Ninja Ripper 2.0.4 beta is out NOW!

What's new:
Added saving meshes in local space (T-pose)
Added new import options
Improved support for ripping games:
-If your game didn't rip or crash, try this version
Fixed bugs when ripping through dgVoodoo2 (DX 9/8/7/6 games)
Fixed bugs when ripping games from Origin

YouTube: ... cECNtW9gyw
Ninja Ripper 2:

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Re: Ninja Ripper

Post by ellis3246 » Sun Aug 29, 2021 2:04 am

Hey y'all,i've come across a very destructive issue when ripping from the dx9 based game "ZOMBI"
Geometry and overall construction of meshes after ripping is just,distorted extremely
i'm using 1.7.1,the game uses U-PLAY (Now only runs ubisoft-connect when attempting to run in steam which i am using),Must be ran offline due to a suspended certificate that causes it to crash if ran online,if anyone could give any pointers on how to possibly fix this or make these models usable in a way (which even in this state i don't think would be possible)

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Re: Ninja Ripper

Post by Naznarok » Fri Nov 26, 2021 12:22 pm

Hello, anyone tryed to rip model from games lauched by EA Orign laucher? Tryed to rip some assets from Anthem but Ripper wont work.

upd: It works in compatibility mode (got reply from "blackninja" in discord). :)

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Re: Ninja Ripper

Post by MaZTeR » Sun Dec 05, 2021 8:59 pm

Does anyone have a fix how NinjaRipper rips textures in this dark or reddish hue? I'm trying to get textures from Shadow of the Tomb Raider because it's the only way to get some models that can't be found from the game files with the current tools for that game.

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Re: Ninja Ripper

Post by DPress » Sat Dec 11, 2021 5:30 am

Anyone can help me use ninja ripper on The PC Version of Super Mecha Champions?

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Re: Ninja Ripper

Post by mnan » Fri Jan 21, 2022 11:52 pm

I'm sorry if this is a stupid question, but how do you find the correct import matrix within the log file in 2.05?

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Re: Ninja Ripper

Post by mono24 » Sat Jan 22, 2022 12:54 am

mnan wrote:
Fri Jan 21, 2022 11:52 pm
...but how do you find the correct import matrix within the log file in 2.05?
Not ALL games export such projection matrix, if the LOG does not have it, it means you MUST guess the correct FoV_Y value for the import draw call/frame, see here:

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Re: Ninja Ripper

Post by yinami » Sat Mar 05, 2022 4:22 am

So i am trying to get a model off of Aion_Classic. ive tried all the .dll(s) and the normal i, injection way. and got nothing. ( and just for giggles i tried Machinima Studio too. could anyone tell me what im doing wrong?

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Re: Ninja Ripper

Post by nizarwldl97ba » Fri Jun 17, 2022 6:49 pm

i need Marrakesh map (: thank you so much

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Re: Ninja Ripper

Post by Escope12 » Fri Jun 17, 2022 6:50 pm

I’m trying to get models from Beyond Good & Evil.

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Re: Ninja Ripper

Post by Darkhowlings » Sun Jul 03, 2022 5:21 pm

I've try to use either old & new version in two games: Final Fantasy 8 Remastered (Steam) and Heaven and Earth Tribulation for PC. With FF8R, it just doesn't recognize either version of NinjaRipper, it simple doesn't grab anything. With Heaven and Earth Tribulation it does recognize the game, but it doesn't extract the game in T-Pose and only on the pose they're in the game. The new version of NinjaRipper actually crash the game or simple keep in a eternal loading the News of the game.

I mostly ask for FF8R because for what I read in a modding pages, they're not interesting in get the models because they're worry about the laws about extract stuff from the game.
With Heaven and Earth Tribulation, I did made a threat here but got absolutely not answer, and NinjaRipper is the only that I've left.

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