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Cryengine Converter tool (cgf-exporter)

General game file tools that are useful for more than one game
BenAD
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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Apr 19, 2021 6:23 pm

Hello ,
i don´t know what is happen now, but i can´t import the mechs. That is what blender show me after importing the mech. Can anybody help me with this problem.
Thanks for your help!!!
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Markemp
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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Fri Apr 23, 2021 3:21 am

Which mech was this for?

BenAD
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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sun Apr 25, 2021 11:04 am

Black Lanner

BenAD
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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sun Apr 25, 2021 11:10 am

I also tried it with the adder but only the bones were imported. Some weeks ago i had no problems to import the mechs.

dkl77
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Re: Cryengine Converter tool (cgf-exporter)

Post by dkl77 » Mon May 31, 2021 12:55 am

09williamsad wrote:
Wed Jan 27, 2021 10:19 pm
These models fail to convert or have deformed meshes:
devices\attachments\hedgehog\hedgehog_frame\hedgehog_frame.skin
grunt Immolator
grunt\attachments\themed\female_01\female_01_skirt_sim_01.skin
grunt_armored
grunt_armored\brushes\grunt_armored02.cgf
hand_crossbow\attachments\receiver\receiver_01\hand_crossbow_receiver_01.skin
hfus_hair_009\hfus_hair_009.skin
hfus_lgnd_chinese_001\hfus_lgnd_chinese_001_hair.skin
molotov\attachments\fire_bomb.skin
mosin_nagant_m1891\barrel_02_avtomat\mosin_nagant_m1891_barrel_02_avtomat.skin"


hello, excellent tool, any news or progress on this post about the hunt showdows models?

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Re: Cryengine Converter tool (cgf-exporter)

Post by dkl77 » Wed Jun 09, 2021 3:57 am

Markemp wrote:
Wed Jan 27, 2021 2:36 am
Thank you for the models! Are those from Hunt, and the converter worked on some of them?

If you have specific ones where it failed, let me know and I can try to see what happened with those. Thanks!


Hello, here are some of the models that present problems when decompiled, there are some others but it is the same problem
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Markemp
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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Sat Jun 12, 2021 2:24 pm

Think I have this figured out. Will do a bit more testing but should have a release this weekend.

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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Sat Jun 12, 2021 11:11 pm

v1.1.1 release, now supporting (more) Hunt models. Check out the initial post in this thread for the location.

BenAD
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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Fri Jun 18, 2021 9:35 am

Hello. two months have passed since my last post. I would like to politely ask whether the importer's problems are being worked on or whether I can give up hope. i hope of course that i will soon be able to use the importer to assemble the mechs that i use in the game. i need your help. best regards.

Markemp
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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Fri Jun 18, 2021 10:13 pm

The latest release added support for Hunt models. As far as I know, they should all work now. Is there a specific model that is giving you problems?

Also, the latest Importer version allows mechs to be imported even if the full game directory hasn't been extracted. This was released last weekend (v2.0.7).

Image

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sun Jun 20, 2021 11:49 am

Oh, thank you. I will try it now.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Sun Jun 20, 2021 7:07 pm

I tried again today. At first I had problems installing the importer. I did that. I still can't import mechs. I then uninstalled and reinstalled blender. but i have the same problem. what am I doing wrong? in the picture you can see what blender shows me after importing.
Thank you for your help.
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Markemp
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Re: Cryengine Converter tool (cgf-exporter)

Post by Markemp » Sun Jun 20, 2021 8:30 pm

The only thing I can think of at this time is you either aren't using the latest release of the importer, or you haven't extracted/converted all the game files. The latest version specifically fixed the recursion error for missing textures, and I'm not sure what else could be causing that.

From the error you posted, I'm guessing you haven't extracted the pak files properly, or just extracted parts of them and then messed around with the directory structures. All .pak files extract into object/ or textures/ or one of a limited number of subfolders under the game folder. If you get rid of the relative structure, the program can't find necessary files.

If you can take a video of what you are doing and upload it to youtube as an unlisted video, I can take a look and try to figure out what is wrong.

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Re: Cryengine Converter tool (cgf-exporter)

Post by BenAD » Mon Jun 21, 2021 4:48 pm

You are absolutely right. I accidentally changed the folder structure. I can import the mechs again. I still get an error message. The IKs don't work again. Is it me or the importer. I am really very grateful for the good help.
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