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Ninja Ripper

General game file tools that are useful for more than one game
an90dy905909
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Re: Ninja Ripper

Post by an90dy905909 » Thu Dec 05, 2019 9:30 am

Hy there,

just have one question for ninja ripper importer.
How to correctly import mesh NORMALS from model, because they are messed up after importing?

Thanks.

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Curtain
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Re: Ninja Ripper

Post by Curtain » Sat Dec 14, 2019 6:25 pm

an90dy905909 wrote:
Thu Dec 05, 2019 9:30 am
Hy there,

just have one question for ninja ripper importer.
How to correctly import mesh NORMALS from model, because they are messed up after importing?

Thanks.
If you are importing ripped meshes into Blender, you can take a look at the [Using Blender Instead of Noesis] section HERE, or take a look at how to prepare/clean your 3D mesh HERE.
Last edited by Curtain on Sun Feb 02, 2020 3:45 am, edited 1 time in total.

DHR
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Re: Ninja Ripper

Post by DHR » Sun Dec 15, 2019 7:13 pm

Can someone help me, is it possible to use Ninjaripper and import the whole scene as if every object's pivot's coords were 0 0 0

It messes up the whole scene, I want to rip a car but when I import it in max, literally every part is misaligned and has different scale

Fiammanera628
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Re: Ninja Ripper

Post by Fiammanera628 » Sun Jan 12, 2020 6:15 pm

Hi,

Is still possible to rip games from Xenia emulator with Ninjaripper? Or other Xbox 360 / Xbox 1 emulator? :roll:

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Curtain
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Re: Ninja Ripper

Post by Curtain » Sun Jan 19, 2020 8:31 pm

DHR wrote:
Sun Dec 15, 2019 7:13 pm
Can someone help me, is it possible to use Ninjaripper and import the whole scene as if every object's pivot's coords were 0 0 0

It messes up the whole scene, I want to rip a car but when I import it in max, literally every part is misaligned and has different scale
I believe this behavior happens depending on the type of game or maybe platform/emulator, but I'm not 100% sure.
Fiammanera628 wrote:
Sun Jan 12, 2020 6:15 pm
Hi,

Is still possible to rip games from Xenia emulator with Ninjaripper? Or other Xbox 360 / Xbox 1 emulator? :roll:
If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators.

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Re: Ninja Ripper

Post by Fiammanera628 » Sun Jan 19, 2020 9:21 pm

If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators.
Yes, it does but Xenia support only the D3D12 one! :( :(

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Re: Ninja Ripper

Post by gururu18 » Wed Jan 22, 2020 3:30 am

Hello. Are the dynamic meshes of long skirts and long hair unable to rip? Many models I extracted from the game lack similar parts. I also checked all the rip files.

The picture is the character I extracted. On the right is the model after rip. The front of the sleeve and the bottom of the skirt are missing.

Image

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Curtain
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Re: Ninja Ripper

Post by Curtain » Sat Feb 01, 2020 11:57 pm

Fiammanera628 wrote:
Sun Jan 19, 2020 9:21 pm
If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators.
Yes, it does but Xenia support only the D3D12 one! :( :(
Any luck ripping with the D3D11 Wrapper method?
If the game you are ripping from is using a popular game engine, there may already be an extraction tool that can do a better job than Ninja Ripper.
You may have to look around here on the forums.
gururu18 wrote:
Wed Jan 22, 2020 3:30 am
Hello. Are the dynamic meshes of long skirts and long hair unable to rip? Many models I extracted from the game lack similar parts. I also checked all the rip files.

The picture is the character I extracted. On the right is the model after rip. The front of the sleeve and the bottom of the skirt are missing.

Image
In that screenshot, which 3D program are you using to view that 3D model?
It's possible that other parts of the 3D model maybe ripped as separate objects.

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Re: Ninja Ripper

Post by Fiammanera628 » Sun Feb 02, 2020 11:27 am

Curtain wrote:
Sat Feb 01, 2020 11:57 pm
If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators.
Yes, it does but Xenia support only the D3D12 one! :( :(
Any luck ripping with the D3D11 Wrapper method?
If the game you are ripping from is using a popular game engine, there may already be an extraction tool that can do a better job than Ninja Ripper.
You may have to look around here on the forums.
The game is famous yes (is Burnout Revenge) and also the game engine (Renderware), but nothing and nobody helps me about it.
Xenia, instead, as no D3D11 wrapper, nowadays, has got only D3D12 wrapper.

gururu18
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Re: Ninja Ripper

Post by gururu18 » Tue Feb 04, 2020 9:09 am

Curtain wrote:
Sat Feb 01, 2020 11:57 pm
Fiammanera628 wrote:
Sun Jan 19, 2020 9:21 pm
If these emulators support directX, there maybe a chance, but I can't make any promises since I have very little experience with ripping from emulators.
Yes, it does but Xenia support only the D3D12 one! :( :(
Any luck ripping with the D3D11 Wrapper method?
If the game you are ripping from is using a popular game engine, there may already be an extraction tool that can do a better job than Ninja Ripper.
You may have to look around here on the forums.
gururu18 wrote:
Wed Jan 22, 2020 3:30 am
Hello. Are the dynamic meshes of long skirts and long hair unable to rip? Many models I extracted from the game lack similar parts. I also checked all the rip files.

The picture is the character I extracted. On the right is the model after rip. The front of the sleeve and the bottom of the skirt are missing.

Image
In that screenshot, which 3D program are you using to view that 3D model?
It's possible that other parts of the 3D model maybe ripped as separate objects.
Thank you for your reply. The pictures on the right are viewed with Blender. I also use Noesis. I checked them one by one. But I did not find these missing parts.

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Re: Ninja Ripper

Post by Penningrothmatt » Sat Mar 07, 2020 5:31 pm

I have a few questions. I'm trying to extract a race track from a certain racing title and I need help on how to extract every part of the racing surface, and not just a certain part? My second question when I rip the mesh I'm getting the graphical racing surface in terms of the textures, but how do I know whether or not I'm getting the physical racing surface such as the loft?

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Re: Ninja Ripper

Post by Fiammanera628 » Fri Mar 13, 2020 7:29 pm

In 2020 there is still a hope to rip from PCSX2 1.5.x's games using Ninjaripper? :-|
I mean, without getting flat 3d models, of course :D

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Re: Ninja Ripper

Post by blackninja » Mon Mar 16, 2020 9:19 am

Fiammanera628 wrote:
Fri Mar 13, 2020 7:29 pm
In 2020 there is still a hope to rip from PCSX2 1.5.x's games using Ninjaripper? :-|
I mean, without getting flat 3d models, of course :D
No hope. Project is closed))
Have a question about NinjaRipper? Ask on forum, not PM.

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Re: Ninja Ripper

Post by illyriana » Wed Mar 25, 2020 6:32 pm

Looking for some advice with Ninja Ripper against a game.

I am currently trying to pull some DLC files from Conan Exiles. The dev team has made it near physically impossible to access and edit game files (even if you own the DLC) and while I love a few of the outfits I'd honestly just love to pull them, examine them and play around with them on my end. I have no intention of "uploading them to conan to bypass buying them" as the devs seem to fear. Personal project.

I've tried every single setting and option I can think of with ninja ripper. Landscapes and environments load perfectly fine. However, anything character/outfit related has its UV and mesh absolutely shredded. After trying everything in the books I can only assume this is some sort of protection built into the game?

Sadly the Dev Kit only works for non-dlc items. And UE Viewer seems to not work due to everything having some special coding to block it? (Or at least every form under the sun states so.) If Anyone has any input on what might be causing this or if there's a fix I'd be appreciative. Thank you!
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