Ninja Ripper

General game file tools that are useful for more than one game
blackninja
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Re: Ninja Ripper

Post by blackninja » Fri Aug 24, 2018 8:35 am

Curtain wrote:Hi blackninja, can the community provide an updated English translation for this page?
- http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/

Also, do you mind adding your PayPal button on that page?

This way you will get additional support from English speaking users.
Hi. I'm only tool author.

Ask Tosyk. He owns the site and support forum
Have a question about NinjaRipper? Ask on forum, not PM.

octaviousrex
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Re: Ninja Ripper

Post by octaviousrex » Sun Sep 09, 2018 3:36 am

I just downloaded the newest NOX version 6.2.3.0 and was so happy to find the new version plays some of the apps it hasn't played in a long time. So I fired up ninja ripper 1.7.1. and it says it's injecting but it doesn't rip anything nothing at all. 6.2.2.0. ripped just fine but for some reason none of the versions of ninja ripper work with it now and none of the versions of injectors seem to do anything at all. And yes, before the forums ask I made sure to set Nox to render in direct x. I can send the authors my log if they need it but all the sudden we went from ripping fine to nothing at all and it's very frustrating.

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Curtain
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Re: Ninja Ripper

Post by Curtain » Tue Sep 25, 2018 9:38 am

Valve recently released their new Steam Play service which uses Proton(WINE+DXVK),
which got me wondering, can Ninja Ripper function properly in Linux with these compatibility tools?
Or is there a Linux version of Ninja Ripper available?
Image
https://github.com/ValveSoftware/Proton
https://steamcommunity.com/games/221410 ... 5739350561

Maybe Magpie
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Re: Ninja Ripper

Post by Maybe Magpie » Mon Oct 29, 2018 5:51 am

I asked this question in the discord but I'll ask here too just in case: I'm having some difficulty with getting NinjaRipper and Prey to work. I put the .exe and output directories to what I need, but when I click "run" the .exe shows up as running and steam thinks I'm playing, but the actual game itself won't appear as a window so I can't rip anything. I checked the output and there's only a log, would attaching it here be helpful? I tried the inject first, and it didn't work, and I'm not sure I'm doing the wrapper right. Either way the game doesn't actually start, only the exe itself. No window. Should I attach a log to a post, or is there a more direct solution?

e: I already own the game legally, but I acquired a DRM-less version of it and now NR will rip stuff from that instance, but I can't seem to get it to rip what I want it to (the Morgan models). I've gotten a Neuromod prop and some hair models out but no actual people to be found.

themimegogo
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Re: Ninja Ripper

Post by themimegogo » Tue Nov 06, 2018 1:31 pm

Hi everyone,

Newbie here, did some amateur attempts at 3D ripping way back in 2009 / 2010. Interested to get back into it again.

I currently am attempting to grab a few choice models from Dissidia Final Fantasy Opera Omnia. My intention is to use a couple of their chibi style 3D character models (that are not already available from the older Dissidia Games) as a template for modelling and rigging a full sized character version of my own.

After watching this tut, I've been stumbling my way around testing with different versions of the Nox emulator and Ninja Ripper and Noesis.

So far where I'm at:
- DFFOO will run properly ONLY on an Android 5.1.1 emulator created via Nox's Multi Instance Manager
- The tutorial states that the Ninja ripper method will work only SPECIFICALLY for Nox 3.8.1
- When I go ahead and run Ninja Ripper on the Nox Android 5.1.1 anyway - I am successfully able to see the DDS files, and even the mesh files. Unfortunately, for some weird reason, the 3D geometry is being flattened into a plane shape, that follows the UV mapping of its corresponding 2D texture.
- I tested the same steps above with a different game (Marvel Contest of Champions), but instead of a flat plane, the characters are being crushed into a perfect sphere.
I haven't been able to move beyond this point in 2 weeks. Even if the rip wont include the rigging information, I can work with the 3D geometry regardless of whether or not it is in a default T stance or pose. But yeah, getting a flat mesh will not do at all Sad

I've tried using 3D Ripper DX but it wont work with Nox. Does anyone have any suggestion / advice on what I should do next?

Thanks
DFFOO.jpg
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ARRadiation
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Re: Ninja Ripper

Post by ARRadiation » Sat Nov 17, 2018 10:19 pm

Has anyone had an issue with ninja ripper where the UV maps for the head has the face and scalp on top of each other causing the face to appear on the scalp as well? as well as some of the exported textures are black?

foxus
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Re: Ninja Ripper

Post by foxus » Thu Jan 24, 2019 7:06 am

any chance you can please help me with this model?
https://sketchfab.com/models/6234f9020a ... ff38/embed

i ripped them successfully but the model seems to be split in many rip files so when i import them on 3ds max they seem to render in a messy way.

Any tips on how to make the import?

arlonfelipe
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Re: Ninja Ripper

Post by arlonfelipe » Mon Feb 11, 2019 6:58 pm

Hey guys, been using n ripper for some time and always worked fine. But ive tried ripping the main character from the game battle royale free trainer https://igg-games.com/battle-royale-tra ... nload.html with 3ds max, and it all goes well when i export it, expect for the UVs. When i use the EvoGims importer, it exports with no UV at all. And when i run the ninja script to import the rip files, it exports later with a strange uv, that doesnt match the meshes https://imgur.com/a/TWlHz9V i tried using others version of importers and chaning the export settings, but doesnt seem to fix. Has anyone had this problem too? Apreciate any help i can get

09williamsad
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Re: Ninja Ripper

Post by 09williamsad » Tue Feb 12, 2019 6:21 pm

arlonfelipe wrote:Hey guys, been using n ripper for some time and always worked fine. But ive tried ripping the main character from the game battle royale free trainer https://igg-games.com/battle-royale-tra ... nload.html with 3ds max, and it all goes well when i export it, expect for the UVs. When i use the EvoGims importer, it exports with no UV at all. And when i run the ninja script to import the rip files, it exports later with a strange uv, that doesnt match the meshes https://imgur.com/a/TWlHz9V i tried using others version of importers and chaning the export settings, but doesnt seem to fix. Has anyone had this problem too? Apreciate any help i can get
Its a unreal program so try umodel which can export with uvs, mesh, texture, skeleton etc.

arlonfelipe
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Re: Ninja Ripper

Post by arlonfelipe » Tue Feb 12, 2019 7:18 pm

Gonna try it, Thanks a lot Will ^^

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