READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

[PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Programs that are related to this or that game.
0xFAIL
VVIP member
VVIP member
Posts: 50
Joined: Fri Oct 21, 2011 10:59 am
Has thanked: 7 times
Been thanked: 20 times

[PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by 0xFAIL » Sun Jan 15, 2012 9:03 pm

Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files

Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.
Last edited by 0xFAIL on Fri Feb 03, 2012 12:25 pm, edited 2 times in total.

User avatar
evin
ultra-veteran
ultra-veteran
Posts: 336
Joined: Sat Aug 05, 2006 2:04 pm
Location: Hungary
Has thanked: 1 time
Been thanked: 141 times
Contact:

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by evin » Mon Jan 16, 2012 9:43 am

Error 404

At the end of the link is a bonus "l": Tales-of-the-Toolsl

0xFAIL
VVIP member
VVIP member
Posts: 50
Joined: Fri Oct 21, 2011 10:59 am
Has thanked: 7 times
Been thanked: 20 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by 0xFAIL » Fri Feb 03, 2012 12:22 pm

Added new tools and executables

-New project DAT_split
-Executables for EZBIND_extract, EZTEXT_extract and DAT_split

User avatar
UltimateSora
beginner
Posts: 25
Joined: Thu Jun 23, 2011 7:56 pm
Has thanked: 5 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora » Fri Feb 24, 2012 8:02 pm

I checked out your tool and got some ppt and an mdl file. How do I convert these to something that Noesis or Blender can open?

Thanks. :)

finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 295 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by finale00 » Fri Feb 24, 2012 11:37 pm

I would like some tales models.

User avatar
UltimateSora
beginner
Posts: 25
Joined: Thu Jun 23, 2011 7:56 pm
Has thanked: 5 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora » Sat Feb 25, 2012 3:53 am

Here. :P
Link Removed
Last edited by UltimateSora on Thu Apr 12, 2012 4:04 pm, edited 1 time in total.

finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 295 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by finale00 » Sat Feb 25, 2012 4:24 am

That one uses a chunk-based format.
That should be enough to parse the entire file.

The chunk size includes the chunk ID as well as the size.

Starts with the header chunk with ID "MDL\x00" of 44 bytes, followed by numeric chunk ID's. Header includes counts like bone count, mesh count, and whatever other counts.

1 don't know
2 don't know
3 contains a bunch of bone structs
256 is likely the meshes, and may contain sub chunks.

Is it Tales of the World? (based on ezbind tag from the docs)

User avatar
UltimateSora
beginner
Posts: 25
Joined: Thu Jun 23, 2011 7:56 pm
Has thanked: 5 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by UltimateSora » Sat Feb 25, 2012 7:09 am

Yes, they are from the first Tales of the World game.

EDIT: So how am I suppose to use the information you provided? I know little to nothing about hex editing. :|

P.S. I have HxD hex editor.

User avatar
StorMyu
n00b
Posts: 11
Joined: Wed Sep 21, 2011 11:35 am
Been thanked: 1 time

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by StorMyu » Sat Apr 07, 2012 1:35 am

Quick question since you happen to have worked a lot on ToS PS2, do you happen to know where the 3D files are ?
I'm still not good with that so...

ShinKun
veteran
Posts: 133
Joined: Sun Aug 08, 2010 3:02 pm
Has thanked: 3 times
Been thanked: 3 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by ShinKun » Thu Jan 03, 2013 4:37 am

Anyone have the links to these? There is only the source and I have no idea how to compile. I need to tools for Tales of the World Radiant Mythology 3.

sidhi
ultra-n00b
Posts: 6
Joined: Fri May 10, 2013 4:35 pm

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by sidhi » Sun May 12, 2013 11:25 pm

0xFAIL wrote:Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files

Will update this post as changes happen. For a TODO list see the repository itself and click on the TODO file. (will be opened in the browser)

You can participate too (see the DOC folders of the tools for an example)
the repository is open to everybody.

Edit: Bonus l in the link removed, thanks evin.

Your links from github are down....

But I use git from your repo :

Code: Select all

git clone https://github.com/0xFAIL/reverse-engineering.git
Does all of the tales "rb scripts" in there ?

Can I build it with ORCA (One Click Ruby Application) ?

anime663
veteran
Posts: 105
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 24 times
Been thanked: 2 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by anime663 » Tue Jun 25, 2013 5:31 am

The link for the .arc extractor doesn't work, and i cant find it on your account. The current script that I have doesn't work, it keeps giving me this error. Could I possibly have the one that you had posted here?

User avatar
Acewell
VIP member
VIP member
Posts: 1266
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2398 times
Been thanked: 734 times

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by Acewell » Tue Jun 25, 2013 6:38 pm

anime663 wrote:The link for the .arc extractor doesn't work, and i cant find it on your account...
http://www.mechanical.co.at/0xFAIL/file ... index.html
https://github.com/0xFAIL/reverse-engin ... logy%201-3


sieghartx
ultra-n00b
Posts: 2
Joined: Tue Dec 08, 2015 9:15 am
Has thanked: 1 time

Re: [PS2/3, PSP, GC, XBox 360] "Tales of" the tools

Post by sieghartx » Tue Dec 08, 2015 9:19 am

0xFAIL wrote:Tales of the tools
=============


A bunch of tools for different file formats of the "Tales of" franchise.

See source and file format specs:
Tales of the tools



Supported games:

Tales of Symphonia
DAT_split
Tales of Xillia (currently only one file format description)
Tales of the World: Radiant Mythology
  • ARC extractor
  • Viewers for DGN, TXL, NOD, PPT (unfinished)
  • Viewer for EZTEXT files
all link is down. including the one posted by 2 post above me..

Post Reply