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Quantum Break Tool
- evin
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Quantum Break Tool
Quantum Break Tool v0.2 beta: https://www.dropbox.com/s/1lqt5omo20sc2 ... l.zip?dl=0 (.Net4.6 required!)
The tool can do:
- unpack every file from bin/rmdp
- repack every file from folder into a new bin/rmdp based on the original (bin/rmdp) files
- repack .txt into text .bin
- TEX to DDS conversion
The tool cannot do, or need to be fix:
- DDS to TEX
- .packmeta/xml updating
- unpack text .bin to txt file (to avoid the steeling of unofficial translations)
If you find bug, let me know. I'll try to fix it.
The tool can do:
- unpack every file from bin/rmdp
- repack every file from folder into a new bin/rmdp based on the original (bin/rmdp) files
- repack .txt into text .bin
- TEX to DDS conversion
The tool cannot do, or need to be fix:
- DDS to TEX
- .packmeta/xml updating
- unpack text .bin to txt file (to avoid the steeling of unofficial translations)
If you find bug, let me know. I'll try to fix it.
Last edited by evin on Thu Apr 13, 2017 1:17 pm, edited 1 time in total.
Re: Quantum Break Tool
Thanks for the tool!
I have a question though. When I repack 'ep999-000-en.bin' and replace the original with the new *.bin2 file the game crashes at start, before the intros. Am I doing something wrong or is it not working in the current version?
I have a question though. When I repack 'ep999-000-en.bin' and replace the original with the new *.bin2 file the game crashes at start, before the intros. Am I doing something wrong or is it not working in the current version?
Re: Quantum Break Tool
Great tool, thanks, I'll let you know if I have any bugs. For now everything's all right)
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Re: Quantum Break Tool
Thank a lot for the tool Evin !
I was able to extract all the files from the Steam version without much troubles. I used the script by Volfin to read the meshes successfully. So that's great !
I have only one trouble with some DDS files however.
While the diffuse and normal (_d and _n) textures seems to be readable without issues, I'm unable to read/convert the "_s" files (which I assume are Specular textures).
I have tried the Nvidia and Microsoft command line tool without success. Even Compressor crash on them. So any idea ? Could it be possible the TEX to DDS conversion doesn't work properly ? Or is there an adequate tool ot read them ?
[EDIT] Looks like it was a classic user error. Texconv and Visual studio are able to open and convert them fine.
I was able to extract all the files from the Steam version without much troubles. I used the script by Volfin to read the meshes successfully. So that's great !

I have only one trouble with some DDS files however.
While the diffuse and normal (_d and _n) textures seems to be readable without issues, I'm unable to read/convert the "_s" files (which I assume are Specular textures).
I have tried the Nvidia and Microsoft command line tool without success. Even Compressor crash on them. So any idea ? Could it be possible the TEX to DDS conversion doesn't work properly ? Or is there an adequate tool ot read them ?
[EDIT] Looks like it was a classic user error. Texconv and Visual studio are able to open and convert them fine.

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