Join also our Discord channel! Click here.

Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)

Programs that are related to this or that game.
Post Reply
RunaWhite
veteran
Posts: 158
Joined: Sat Jan 07, 2012 2:30 pm
Has thanked: 56 times
Been thanked: 33 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by RunaWhite » Sun Jul 06, 2014 5:37 pm

Question about Jodie's hair: is the mesh totally missing because of the physics? Other games still have a static mesh in that case, but I suppose that depends on the way a game was made...

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Sun Jul 06, 2014 6:27 pm

RunaWhite wrote:Question about Jodie's hair: is the mesh totally missing because of the physics? Other games still have a static mesh in that case, but I suppose that depends on the way a game was made...
The hair (and dynamic clothes) is done through nodes, which I'm working on now. Those nodes have Havok physics data and a set of geometry data.
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

RunaWhite
veteran
Posts: 158
Joined: Sat Jan 07, 2012 2:30 pm
Has thanked: 56 times
Been thanked: 33 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by RunaWhite » Sun Jul 06, 2014 11:13 pm

Thank you for your answer! Keep up the great work ^_^

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Fri Jul 11, 2014 5:07 pm

Update on the skeleton:
Image

And some nice LOD meshes:
Image
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

zubren
ultra-n00b
Posts: 4
Joined: Sun Apr 07, 2013 7:25 am
Has thanked: 4 times
Been thanked: 3 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by zubren » Tue Jul 15, 2014 11:37 am

Dude, this is fucking sweet. Keep it up!

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Tue Jul 15, 2014 5:39 pm

Something fun in between:

Here's the chapter select image for the removed "First Steps" scene:

Image
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Fri Jul 18, 2014 1:17 pm

I'm very proud to announce I passed my finals exams! This means I will be moving to Breda (The Netherlands) and will start a bachelor on Indie Game Development!

Fun fact: did you know that in the time I was supposed to prepare for my finals I did most of the work on reversing Beyond? This lead to the fact that I didn't... quite... prepare well for the finals...
But I'm so fucking happy right now!
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

RunaWhite
veteran
Posts: 158
Joined: Sat Jan 07, 2012 2:30 pm
Has thanked: 56 times
Been thanked: 33 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by RunaWhite » Sat Jul 19, 2014 9:47 am

Congrats Hugo! ^_^

Hamers
beginner
Posts: 21
Joined: Fri Jul 22, 2011 4:39 pm
Has thanked: 21 times
Been thanked: 13 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by Hamers » Sat Jul 19, 2014 7:42 pm

Congrats dude!!! I was on vacation, so I couldn't check this thread in a while. Seems like you made some amazing progress :D
Image

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Sat Jul 19, 2014 7:52 pm

Hamers wrote:Congrats dude!!! I was on vacation, so I couldn't check this thread in a while. Seems like you made some amazing progress :D
Glad to see you're back! You're gonna love this: https://www.youtube.com/watch?v=tW9b_UE9Pd4
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

luxox18
mega-veteran
mega-veteran
Posts: 176
Joined: Fri Jul 29, 2011 9:18 pm
Has thanked: 54 times
Been thanked: 41 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by luxox18 » Sun Jul 20, 2014 3:07 am

HugoPeters wrote:I'm very proud to announce I passed my finals exams! This means I will be moving to Breda (The Netherlands) and will start a bachelor on Indie Game Development!

Fun fact: did you know that in the time I was supposed to prepare for my finals I did most of the work on reversing Beyond? This lead to the fact that I didn't... quite... prepare well for the finals...
But I'm so fucking happy right now!
Congratulations!

good luck with your projects! :D

lion589
beginner
Posts: 26
Joined: Wed Oct 12, 2011 5:48 pm
Has thanked: 31 times
Been thanked: 5 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by lion589 » Sun Jul 20, 2014 2:14 pm

HugoPeters wrote:I'm very proud to announce I passed my finals exams! This means I will be moving to Breda (The Netherlands) and will start a bachelor on Indie Game Development!

Fun fact: did you know that in the time I was supposed to prepare for my finals I did most of the work on reversing Beyond? This lead to the fact that I didn't... quite... prepare well for the finals...
But I'm so fucking happy right now!
Congratulations, btw Would your tool work on Heavy Rain?

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Sun Jul 20, 2014 2:17 pm

lion589 wrote:
HugoPeters wrote:I'm very proud to announce I passed my finals exams! This means I will be moving to Breda (The Netherlands) and will start a bachelor on Indie Game Development!

Fun fact: did you know that in the time I was supposed to prepare for my finals I did most of the work on reversing Beyond? This lead to the fact that I didn't... quite... prepare well for the finals...
But I'm so fucking happy right now!
Congratulations, btw Would your tool work on Heavy Rain?
I haven't looked at Heavy Rain yet, but I know the base is the same, however, the actual data is probably very different at many points, because the new features Beyond uses.
Once I played Heavy Rain, and I got more free time, I will try to make it compatible with Heavy Rain as well (which is probably much easier than Beyond...)
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

michalss
Moderator
Posts: 945
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 137 times

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by michalss » Sun Jul 20, 2014 2:38 pm

Hi Hugo,

What exactly is your goal in here mate ? Are you actually want to make it work and render on PC ? Include controller functionality ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

User avatar
HugoPeters
veteran
Posts: 133
Joined: Thu Apr 03, 2014 9:49 am
Location: The Netherlands
Has thanked: 64 times
Been thanked: 168 times
Contact:

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Models

Post by HugoPeters » Sun Jul 20, 2014 2:43 pm

michalss wrote:Hi Hugo,

What exactly is your goal in here mate ? Are you actually want to make it work and render on PC ? Include controller functionality ?
Well, I haven't set an exact goal, but I am trying to make it work on PC, yes.
As long as I don't get 100% stuck with something I'm just going to keep on reversing it and making it work on PC!

Note that Quantic Dream has been using this format since Fahrenheit, and they're probably not going to give up on it, so with a bit of luck all of their future games are going
to be playable on PC at some point!
Image

"I'm going to throw my shit at you" —The Great Mighty Poo
_______________________>> check my portfolio I wish the [center] bbcode was turned on
_______________________>> or my twitter

Post Reply