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DuckTales Remastered (*.PAK) Extractor

Programs that are related to this or that game.
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Ekey
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DuckTales Remastered (*.PAK) Extractor

Post by Ekey »

Tool for unpack PAK files

Code: Select all

[Usage]
        DTRPAKUnpacker <inFile>

[Example]
        DTRPAKUnpacker amazon.pak
PS: Additional /wave Ha :D :D se
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Re: DuckTales Remastered (*.PAK) Extractor

Post by Rjack »

Thanks Ekey, it works great. Is there any chance you would make a packer?
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Re: DuckTales Remastered (*.PAK) Extractor

Post by Ekey »

Tools for repack makes Haoose. I think he share it later.
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Re: DuckTales Remastered (*.PAK) Extractor

Post by Haoose »

http://games-gen.com/soft/DuckTalesTools.exe
Unpacker/Packer for PAK-files
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Re: DuckTales Remastered (*.PAK) Extractor

Post by lavrov »

Wrote a console packer tool for those WayForward's resource packs (I hate GUI so much!).
Download it here https://drive.google.com/folderview?id= ... sp=sharing (paktools-0.1.zip, along with the cpp source code)
Mediafire mirror: http://www.mediafire.com/download/oo9y2 ... ls-0.1.zip
Github repository: https://github.com/artlavrov/paktools
Binary release (and linux version): https://github.com/artlavrov/paktools/r ... -1.0.0.zip
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Re: DuckTales Remastered (*.PAK) Extractor

Post by makcar »

lavrov wrote:Binary release (and linux version): https://github.com/artlavrov/paktools/r ... -1.0.0.zip
BloodRayne Betrayal?
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Re: DuckTales Remastered (*.PAK) Extractor

Post by lavrov »

BloodRayne support (use -c option for packing)
https://github.com/artlavrov/paktools/r ... -1.0.1.zip
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Re: DuckTales Remastered (*.PAK) Extractor

Post by Ekey »

Compress / Decompress code for files with signature WFLZ > https://code.google.com/p/wflz/
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Re: DuckTales Remastered (*.PAK) Extractor

Post by lavrov »

Ekey wrote:Compress / Decompress code for files with signature WFLZ > https://code.google.com/p/wflz/
Looks like https://github.com/meh2481/wfLZEx (forked by me as https://github.com/artlavrov/wfLZEx) includes those two files (wfLZ.c has been renamed to *.cpp for some reason) to work with .anb files (there is a lot of extra code added to work with images). Doesn't compress them back though. I'll see what I can do.
Upd: I guess, according to this piece of code, .anb format is still unknown and there's no way to pack images back (well, maybe it's possible to replace them with smaller files).

Code: Select all

for(uint64_t i = 0; i < fileSize; i++)	//Definitely not the fastest way to do it... but I don't care
{
	if(memcmp ( &(vData.data()[i]), "ZLFW", 4 ) == 0)	//Found another file
...
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Re: DuckTales Remastered (*.PAK) Extractor

Post by xjermariox »

Hate to bump such an old topic up, but seeing how Wayforward's Half-Genie Hero is about to release has there been any luck between then and now to repack .anb files for mods and such? Thanks
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Re: DuckTales Remastered (*.PAK) Extractor

Post by Evilangel »

Hello there, looking for advices, im trying to translate shantae risky's revenge wayforward pc port from gog (english only) to spanish

The ducktool works fine.

im having trouble with this source:
https://drive.google.com/drive/folders/ ... xS6ipd1VCQ

when i extract/import texts from .loctext files and imported them again using .au3 import/export; the size its different and the game crashes when i pack everything even without doing any changes.
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