Scribblenauts Unlimited Unpacker

Programs that are related to this or that game.
Post Reply
User avatar
GMMan
veteran
Posts: 139
Joined: Fri Nov 05, 2010 10:14 pm
Been thanked: 53 times

Scribblenauts Unlimited Unpacker

Post by GMMan » Tue Nov 19, 2013 12:53 am

Download: blog/?p=1108

The program unpacks files from Scribblenauts Unlimited with file names. See Tools Blog page for usage info.

Other notes:
  • *.p files seem to have 64 bytes of header, the first int being the size of the file and the second int indicating whether or not the file should be resident (i.e. loaded into memory in its entirety). The rest of the header is unused.
  • I think the "flags" field is actually indication of the compression level (6 for normal Zlib compression). The odd thing is all of the compressed files are actually using fast compression. In any case, the value is only compared against 0.
  • All files have a trailing byte with the value being the file's compression level. Actual compressed size is one less than the one in the index. Some compressed files seem to have a gap after it in the *.p archive. The gaps are actually unindexed files. They were most likely replaced in another .p file.
Version History:
1.0.3.0 [November 18, 2014]
  • Now unpacks files from Scribblenauts Unmasked.
1.0.2.0 [November 25, 2013]
  • pmindex_for_code.xml and 1s will also be searched for file names
  • Added exception handling for pmindex.xml specifying an invalid index number
1.0.1.0 [November 19, 2013]
  • Added option to extract *.p files individually
  • Added and edited disposed check
  • Better parsing of pmindex.xml
  • Placeholder replacements are applied only during extraction
1.0.0.0 [November 18, 2013]
  • Initial release
BinkA2Wav:
I updated the program to be a full command line utility. Please see blog/?p=1115.
Last edited by GMMan on Thu Nov 20, 2014 4:30 pm, edited 3 times in total.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

Steven
ultra-n00b
Posts: 7
Joined: Sun Oct 26, 2014 10:42 am

Re: Scribblenauts Unlimited Unpacker

Post by Steven » Thu Nov 13, 2014 6:24 pm

Can i pack and unpack BPE

User avatar
GMMan
veteran
Posts: 139
Joined: Fri Nov 05, 2010 10:14 pm
Been thanked: 53 times

Re: Scribblenauts Unlimited Unpacker

Post by GMMan » Thu Nov 13, 2014 8:48 pm

I dunno. This tool isn't designed to support BPE.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

User avatar
GMMan
veteran
Posts: 139
Joined: Fri Nov 05, 2010 10:14 pm
Been thanked: 53 times

Re: Scribblenauts Unlimited Unpacker

Post by GMMan » Wed Nov 19, 2014 1:19 am

Unpacker has been updated to work with Scribblenauts Unmasked. [s]I don't have files from Unlimited at the moment, so if it breaks, message me.[/s] Still working fine on Unlimited.
Last edited by GMMan on Wed Nov 26, 2014 7:24 pm, edited 1 time in total.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

User avatar
makcar
veteran
Posts: 152
Joined: Mon May 12, 2014 10:41 pm
Has thanked: 22 times
Been thanked: 43 times

Re: Scribblenauts Unlimited Unpacker

Post by makcar » Wed Nov 26, 2014 2:48 pm

audio.p wav?

User avatar
GMMan
veteran
Posts: 139
Joined: Fri Nov 05, 2010 10:14 pm
Been thanked: 53 times

Re: Scribblenauts Unlimited Unpacker

Post by GMMan » Wed Nov 26, 2014 7:21 pm

makcar wrote:audio.p wav?
Use BinkA2Wav.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

User avatar
Qnoops
ultra-n00b
Posts: 7
Joined: Wed Aug 22, 2018 7:15 pm
Has thanked: 1 time

Re: Scribblenauts Unlimited Unpacker

Post by Qnoops » Tue Oct 30, 2018 8:22 am

any news from packing files again?

Post Reply