READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Modding RDR save game (Adventure)

Want to beat the game a cheater? Figure out Savegame file formats here.
User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Modding RDR save game (Adventure)

Post by pro spy » Mon Sep 12, 2011 8:00 am

The contents of this post was deleted because of possible forum rules violation.

User avatar
Dinoguy1000
Site Admin
Posts: 724
Joined: Mon Sep 13, 2004 1:55 am
Has thanked: 106 times
Been thanked: 130 times

Re: Modding RDR save game (Adventure)

Post by Dinoguy1000 » Mon Sep 12, 2011 5:53 pm

Just to be clear, you almost never find savegame formats that can be edited with a text editor; it's far easier to store the information in such a way that a hex editor or custom savegame editor is required to edit the files.

You're also not going to see anything like "Change this value to give yourself max money!!!" Reverse-engineering a savegame format takes patience, and usually consists of changing one thing at a time in-game (e.g. picking up or dropping some money) and seeing what changed as a result in the save file.

All that being said, it looks like you're wanting to modify a multiplayer savegame file. For a game like Red Dead: Redemption, there are almost certainly systems in place to check for modified savegames in multiplayer and prevent their use when they're found, so I have to ask what you're wanting to change and why?
Welcome to Xentax!

Rules | Requests | Wiki

If you run across a post that breaks the rules, please report the post - a mod or admin will handle it from there.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Mon Sep 12, 2011 7:35 pm

Dinoguy1000 wrote:Just to be clear, you almost never find savegame formats that can be edited with a text editor; it's far easier to store the information in such a way that a hex editor or custom savegame editor is required to edit the files.

You're also not going to see anything like "Change this value to give yourself max money!!!" Reverse-engineering a savegame format takes patience, and usually consists of changing one thing at a time in-game (e.g. picking up or dropping some money) and seeing what changed as a result in the save file.

All that being said, it looks like you're wanting to modify a multiplayer savegame file. For a game like Red Dead: Redemption, there are almost certainly systems in place to check for modified savegames in multiplayer and prevent their use when they're found, so I have to ask what you're wanting to change and why?
i don't really know what's on the savegame, i wanted to see the files in text so i can know what i can mod, can you help me do this like giving me some helpful links

User avatar
Dinoguy1000
Site Admin
Posts: 724
Joined: Mon Sep 13, 2004 1:55 am
Has thanked: 106 times
Been thanked: 130 times

Re: Modding RDR save game (Adventure)

Post by Dinoguy1000 » Wed Sep 14, 2011 9:19 pm

Not really. As I said above, it's incredibly unlikely that there is going to be much of anything worth changing that's stored in plaintext in the save files, and even if there was, you'd have to figure out how the string length is determined (is it Pascal-style? C-style? something else?). Before you're able to change *anything*, you also have to determine whether the save file is hashed or checksummed to prevent modding (though this is thankfully much easier; once you know of a particular value's purpose, you can just change it by one or whatever, and see if the game still loads the save file). The best you could do is search around the internet to see if anyone else has already done any work on the format.
Welcome to Xentax!

Rules | Requests | Wiki

If you run across a post that breaks the rules, please report the post - a mod or admin will handle it from there.

godzcheater
ultra-n00b
Posts: 8
Joined: Fri Feb 03, 2012 8:37 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Modding RDR save game (Adventure)

Post by godzcheater » Fri Feb 03, 2012 8:48 pm

I had RDR when it was released, and I researched the format(http://godzcheater.net/Research/index.p ... Redemption), but my m8 how still has the game says its encrypted.
If the above format isn't right can you send me your save.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Wed Feb 15, 2012 10:13 am

The contents of this post was deleted because of possible forum rules violation.

godzcheater
ultra-n00b
Posts: 8
Joined: Fri Feb 03, 2012 8:37 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Modding RDR save game (Adventure)

Post by godzcheater » Wed Feb 15, 2012 12:05 pm

The contents of this post was deleted because of possible forum rules violation.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Wed Feb 15, 2012 2:08 pm

The contents of this post was deleted because of possible forum rules violation.

godzcheater
ultra-n00b
Posts: 8
Joined: Fri Feb 03, 2012 8:37 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Modding RDR save game (Adventure)

Post by godzcheater » Wed Feb 15, 2012 6:36 pm

The contents of this post was deleted because of possible forum rules violation.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Wed Feb 15, 2012 11:49 pm

The contents of this post was deleted because of possible forum rules violation.

godzcheater
ultra-n00b
Posts: 8
Joined: Fri Feb 03, 2012 8:37 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Modding RDR save game (Adventure)

Post by godzcheater » Thu Feb 16, 2012 11:04 am

The contents of this post was deleted because of possible forum rules violation.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Fri Feb 17, 2012 8:39 pm

yeah bro i opened the save of course :( but it doesn't work, i don't know maybe the problem is my be cause of my pc

godzcheater
ultra-n00b
Posts: 8
Joined: Fri Feb 03, 2012 8:37 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Modding RDR save game (Adventure)

Post by godzcheater » Sat Feb 18, 2012 12:40 am

pro spy wrote:yeah bro i opened the save of course :( but it doesn't work, i don't know maybe the problem is my be cause of my pc
Your using the files you sent me?
There STFS files, not the saves, there is a difference.
Use a STFS tool such as horizon to extract the save.

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Sat Feb 18, 2012 11:43 am

godzcheater wrote:
pro spy wrote:yeah bro i opened the save of course :( but it doesn't work, i don't know maybe the problem is my be cause of my pc
Your using the files you sent me?
There STFS files, not the saves, there is a difference.
Use a STFS tool such as horizon to extract the save.
oh my god man it worked after extracting it with horizon you're genuis

so i extract "gbGameProgression" from RDR2ZOMBIESAVE0.SAV and i opened with Hex editor

In the game i got 5.00% of 100%
and the Hex Editor says "0000 0001"

so i want to change it to 100% i mean how do you do the math

User avatar
pro spy
beginner
Posts: 32
Joined: Mon Sep 12, 2011 4:36 am
Been thanked: 1 time

Re: Modding RDR save game (Adventure)

Post by pro spy » Sun Feb 19, 2012 3:05 am

Another question bro, is it possible to extract something from RDR2ZOMBIESAVE0.SAV like gWeatherManager and inject it to another file like RDR2MPSAVE.SAV

Post Reply