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Blender on .bin

Read or post any tutorial related to file format analysis for modding purposes.
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CameronCarson
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Blender on .bin

Post by CameronCarson » Sun Jan 26, 2020 8:28 pm

Does anyone know how to import .bin files into blender

alivekta
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Re: Blender on .bin

Post by alivekta » Thu Apr 30, 2020 4:58 pm

yes here
[Guide] Ripping models from Sketchfab - Leaks - Nulled_files

they extract it in bin file and convert it in blender

CameronCarson
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Re: Blender on .bin

Post by CameronCarson » Mon Jun 08, 2020 4:56 am

alivekta wrote:
Thu Apr 30, 2020 4:58 pm
yes here
[Guide] Ripping models from Sketchfab - Leaks - Nulled_files

they extract it in bin file and convert it in blender
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shakotay2
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Re: Blender on .bin

Post by shakotay2 » Mon Jun 08, 2020 6:55 am

Some fiddeling required to get the start (and end) addresses of the submeshes (using hex2obj, view link in my sig):
.
CHR010.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

CameronCarson
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Re: Blender on .bin

Post by CameronCarson » Tue Jun 09, 2020 12:58 am

shakotay2 wrote:
Mon Jun 08, 2020 6:55 am
Some fiddeling required to get the start (and end) addresses of the submeshes (using hex2obj, view link in my sig):
.
CHR010.png
this file is confused
CHR340.zip
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CameronCarson
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Re: Blender on .bin

Post by CameronCarson » Tue Jun 09, 2020 1:12 am

These are files from the game "Dance Dance Revolution: Winx Club - Wii"
They were never extracted without being in the same position as and found in the game with the ninjaripper.
However, stages are extracted with damaged UVs
Here's an example from Muse (I didn't add wings because it's frozen)
Here is an example of the Muse extracted with the ninjaripper through Dolphin (I did not add wings because it was frozen)
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