i feel kind of stupid with this but i cant seem to get the correct numbers for world transformation, and was hoping you could look at the numbers and maybe tell me what i am doing wrong:

I have a picture of debug console of noesis where first line(bones1

*) is original 4x3 matrix while second line(bones2*

*) in world transformation.*

up until i = 2 i get the correct answer by multiplying boneup until i = 2 i get the correct answer by multiplying bone

** bone[i-1] etc..*

from i =3 no matter what combination i do i dont get the same result.

what i am doing is Matrix[3]*matrix[2]*matrix[1]*matrix[0], i tried a few other combinations including matrix[3]*matrix[2]-world transformation but none give the same result as noesis.

i dont know how important it is to understand this if noesis does this , but it bugs the hell out of me that i cant figure it outfrom i =3 no matter what combination i do i dont get the same result.

what i am doing is Matrix[3]*matrix[2]*matrix[1]*matrix[0], i tried a few other combinations including matrix[3]*matrix[2]-world transformation but none give the same result as noesis.

i dont know how important it is to understand this if noesis does this , but it bugs the hell out of me that i cant figure it out