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Extracting simple models

Read or post any tutorial related to file format analysis for modding purposes.
jayn23
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Re: Extracting simple models

Post by jayn23 » Wed Jul 10, 2019 6:56 pm

Thanks a lot andy97

seems i was missing the first vertex , cant believe i went over this so many times and never noticed that 1 extra vertex [roll]

Jamal al dambali
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Re: Extracting simple models

Post by Jamal al dambali » Sat Aug 17, 2019 6:04 pm

Hello. Tell me someone how to get uv?
screenshot1.jpg
file: https://yadi.sk/d/jfmeHeVHzBkf4g

And why are there so many polygons and vertices (35,460 polygons and 9133 vertices)? This is too much for a file with a size of 295 kb, I think.
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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Sun Aug 18, 2019 8:06 am

Jamal al dambali wrote:
Sat Aug 17, 2019 6:04 pm
Hello. Tell me someone how to get uv?
Hello. UVpos is 20, use HF_UV (half floats).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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