Hex2obj_0.24e3-rel,2.zip
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Extracting simple models
- shakotay2
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Re: Extracting simple models
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- shakotay2
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Re: Extracting simple models
(You need to unpack all three zips (part 1 and two see previous posts) into one directory of your choice to get hex2obj working.)
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Last edited by shakotay2 on Thu Apr 01, 2021 10:16 pm, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- ReVolt
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Re: Extracting simple models
Why is it saying "EOF reached" and it reduces my index count to some ridiculous number?
- shakotay2
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Re: Extracting simple models
Why are you still double posting?
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
The error depends on how the file access rights are handled - your hex editor doesn't open "shared" I guess.
Create a copy of the 3D model file and open that in the hex editor (while the original file is open in hex2obj).
Because the count you chose makes the file buffer pointer cross the end of file.
The number is not "ridiculous" it's just (last address - start address) divided by sizeOfIndices.
(Or divided by FVFsize if vertices are handled.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."