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Extracting simple models

Read or post any tutorial related to file format analysis for modding purposes.
jayn23
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Re: Extracting simple models

Post by jayn23 » Wed Jul 10, 2019 6:56 pm

Thanks a lot andy97

seems i was missing the first vertex , cant believe i went over this so many times and never noticed that 1 extra vertex [roll]

Jamal al dambali
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Re: Extracting simple models

Post by Jamal al dambali » Sat Aug 17, 2019 6:04 pm

Hello. Tell me someone how to get uv?
screenshot1.jpg
file: https://yadi.sk/d/jfmeHeVHzBkf4g

And why are there so many polygons and vertices (35,460 polygons and 9133 vertices)? This is too much for a file with a size of 295 kb, I think.
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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Sun Aug 18, 2019 8:06 am

Jamal al dambali wrote:
Sat Aug 17, 2019 6:04 pm
Hello. Tell me someone how to get uv?
Hello. UVpos is 20, use HF_UV (half floats).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Mrtest
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Re: Extracting simple models

Post by Mrtest » Wed Sep 11, 2019 2:27 pm

Help view model and UV.

sample: https://yadi.sk/d/AEhmTpXF_YCd4g

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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Wed Sep 11, 2019 3:50 pm

what did you try so far? You should at least be able to get a point cloud, such like this:
.
ch002-c3b.png
btw: format looks similar to the one here:
shakotay2 wrote:
Sun Jan 28, 2018 3:15 pm
Face indices block is "interrupted" 6 times by the string "shapex_part1" (where x={1..6}).

H2O file for body (torso):

0x1274F 1818
Vb1
64 24
0x13D 1097
020000
0x0 255
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Extracting simple models

Post by Shakes » Sun Sep 15, 2019 12:54 pm

Hi. It looks like the program doesn't handle custom system UI scaling, which often comes set by default on laptops with high DPI screens.
Can you please look into the matter in case it's something simple to solve (hopefully just a setting that needs tweaking)?

Image

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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Sun Sep 15, 2019 2:07 pm

Try out this one:
.
Hex2obj-ScrMed.zip
(exe file only! You need the dlls from the _0.24e1.zip in the opening post.)
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Last edited by shakotay2 on Fri Sep 27, 2019 11:53 am, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Extracting simple models

Post by Shakes » Sun Sep 15, 2019 2:41 pm

Much better now, thank you very much.

Image

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