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Extracting simple models

Read or post any tutorial related to file format analysis for modding purposes.
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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Mon Jan 24, 2022 10:19 pm

1.bin starts with "P3D". From 0x3E0 it's compressed or encrypted, dunno.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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3drussiangrabber
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Re: Extracting simple models

Post by 3drussiangrabber » Sat Mar 05, 2022 3:50 pm

please help,how unpack?
I want to find the model files,meshes
*.xmesh

https://anonfiles.com/X8I0e6M7xe/file000_data2
https://anonfiles.com/t4I6e2M1xd/file_tbl2

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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Mon Mar 07, 2022 3:12 pm

file000-data2.png
Read the tutorials, please. View links in my sig.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

terraKote
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Re: Extracting simple models

Post by terraKote » Sun Mar 13, 2022 3:53 pm

I've been reading through the messages, somewhere getting the idea, somewhere don't. Can anyone explain me, how does hex2obj calculates the indices? I mean I've read the indicies from the binary file and got this sequence https://pastebin.com/AU30FCnV. How do I get such indices like on the image? https://ibb.co/q1LHB1m thanks!

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shakotay2
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Re: Extracting simple models

Post by shakotay2 » Mon Mar 14, 2022 12:17 pm

Add 1 to each index. That's what wavefront obj format requires.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Extracting simple models

Post by Greg » Tue May 03, 2022 10:38 pm

Never mind.

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