Tutorial - AssetStudio (Animation Export)

Read or post any tutorial related to file format analysis for modding purposes.
Post Reply
Sharppy
veteran
Posts: 85
Joined: Thu Jun 07, 2018 8:09 am
Has thanked: 2 times
Been thanked: 23 times

Tutorial - AssetStudio (Animation Export)

Post by Sharppy » Wed Oct 13, 2021 4:15 pm

Once you extract your assets and loaded them up in unity youll see many files. I sort my files so there are only meshes. Do this by the "Filter Type" tab. Make sure you select "Mesh". Here is a body mesh we will do.
Image
Now right click the model and you'll see the option to go to scene hierarchy. Click that.
Image
My file was deselected when i arrived to this screen. Just go to the CAB file where the model is and select the highest checkbox.
Image
Once you got that head back over to the asset screen and "Filter Type" again by "Animation Clip"
Image
I sort mine by the "Container" tab so everything thats for that file will come in order in the bundle. These can be hard to find but track down the name of the file's animation clip.
Image
Highlight all the clips then go to the Export option.
Image
Make sure you select this. It will merge all animation clips into 1 .FBX file
Image

Post Reply