Also as a result of the e-mail, as I was previously unaware of this thread's existence. I haven't really modded games with knowledge gained from Xentax, but many people have modded games (and made horrifying media/videos) as a result of my work, which is also often rooted in Xentax. So I want to take the opportunity to thank a few people.
Mr.Mouse:
-Hosts Noesis and its site!
-Active admin and founder of XeNTaX! (we're not worthy)
-Without his efforts toward XeNTaX, Noesis may never have been born.
aluigi:
-Cracked encryption on Ys: The Oath in Felghanna archives, which allowed me to get at the .ymo data with ease.
-I'm not sure what else, but he's constantly figuring out compression/encryption methods for various games, and he rules.
Surveyor:
-Made public most of the ground work for the Capcom .mod format, and saved me hours (maybe even days) of hex-editing!
-Is also generally awesome, and has tackled countless model formats on XeNTaX.
revelation:
-Also assisted in the Capcom .mod format and made many of his findings public, which assisted me in conjunction with Surveyor's efforts.
-Yet another awesome guy that is always popping up whenever there are models to be discovered.
This thread also made me realize that the readme for Noesis needs a "special thanks" section.
Sometimes the people doing the core work on reverse-engineering formats and data can get kind of bummed out by people who just barge in and selfishly demand things, but their passion drives them to keep discovering and sharing despite that. It makes me very happy to see ingenuity, curiosity, and courtesy triumph over some of our more selfish and isolating traits as human beings. So to all of you guys, thank you. You are all awesome.