Making a game, need some thoughts.
Posted: Sat Apr 03, 2010 2:04 am
So I've come to the decision to make a game with possibly a few others. I'm really enjoying the free version of Unity, great marketing move there by them to make the feature packed "basic" version a giveaway.
before you say anything, I know better than to use resources from other games, I am an avid 3d modeler and texture artist.. not a very good one, but its better to be crappy then to be sued.
anyways, I wanted some input on the base idea i have for it. a top down (top down-ish, It'll be 3d) arcade like physics puzzle based shooter. (not like halflife2 in the slightest, read on) the basic premise is about how bullets interact with materials, metal ricochets bullets back at an angle, good for hitting enemies behind cover, but dangerous to you too. wood allows bullets through, and breaks eventually with enough rounds. glass sprays glass shards when shot, that can act like shrapnel and hurt enemies, etc. the physics are "action hero" style aka "hollywood" style, enemies are thrown back by bigger guns too. now heres where the "not like half life 2" part kinda falls out. I wanted to use these material interactions to make puzzles in certain areas, not ones that block your progress, but ones that allow for bigger damage and explosions and etc. this might require more precision aim, ie fps view. although the fact thats its top down and you can switch to fps just screams metal gear solid to me. (mgs2, mainly) I guess I'm just afraid my idea isnt unique, and if so, are there any areas that could be improved?
thanks for your time.
before you say anything, I know better than to use resources from other games, I am an avid 3d modeler and texture artist.. not a very good one, but its better to be crappy then to be sued.
anyways, I wanted some input on the base idea i have for it. a top down (top down-ish, It'll be 3d) arcade like physics puzzle based shooter. (not like halflife2 in the slightest, read on) the basic premise is about how bullets interact with materials, metal ricochets bullets back at an angle, good for hitting enemies behind cover, but dangerous to you too. wood allows bullets through, and breaks eventually with enough rounds. glass sprays glass shards when shot, that can act like shrapnel and hurt enemies, etc. the physics are "action hero" style aka "hollywood" style, enemies are thrown back by bigger guns too. now heres where the "not like half life 2" part kinda falls out. I wanted to use these material interactions to make puzzles in certain areas, not ones that block your progress, but ones that allow for bigger damage and explosions and etc. this might require more precision aim, ie fps view. although the fact thats its top down and you can switch to fps just screams metal gear solid to me. (mgs2, mainly) I guess I'm just afraid my idea isnt unique, and if so, are there any areas that could be improved?
thanks for your time.