Windom Shoutout

The Off-Topic Forum - Anything goes! As long as it's legal(ish). Things that made you scream "Holy Cow!"
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Ribby
ultra-n00b
Posts: 9
Joined: Sun Sep 21, 2014 10:12 am

Windom Shoutout

Post by Ribby » Tue Sep 30, 2014 9:56 pm

I thought that maybe there could be more game research for WindomXP. I was trying to make zaku models into sprites (8 angles, 0/45/90/135/180/225/270/315, in full animation), fps style. These models are good and nearly ready to go for doom modding. Unfortunately, I would ask the community there, but I doubt that they know about models, particularly model parts! That's why I ask around here.

Below links are just mods, but that's to show what it can do.
http://www.amecha.co.uk/forum/index.php?topic=2223.0 (Rise of Zeon Unit and Level Pack)
http://www.amecha.co.uk/forum/index.php ... 5#msg78605 (musou3 models package)
http://www.amecha.co.uk/forum/index.php?topic=95.0 (Basic Mecha Mod Construction 101)

Other possibilities with WindomXP: Ultimate Knight.
http://www.amecha.co.uk/forum/index.php?topic=3081.0 (Total Conversion Mod idea)

There's a Mobile Suit Gundam: Zeonic Front, which I think would be the optimum. Zakus :devilgrin:, lol.
https://en.wikipedia.org/wiki/Mobile_Su ... onic_Front

Ribby
ultra-n00b
Posts: 9
Joined: Sun Sep 21, 2014 10:12 am

Re: Windom Shoutout

Post by Ribby » Sat May 27, 2017 5:34 am

Holy hell, the site broke down and turned into a store! Nevermind about references then, huh?

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