Pretty much continuing off my other thread… viewtopic.php?f=21&t=9596
Click the link to read the full thread with some of my extra posts so you can read some notes I wrote about what I know of the programming of FEZ from the developers blog. I have absolutely no experience with programming yet, but from what I've read, it's certainly possible to do what I'm asking.
I'm trying to view the resource files for FEZ (text, images, audio and models) but all the XNB files seem to be written in a custom format that is included in the game engine files. I've already tried viewing it in GXView, but all it gives me is either "unexpected amount of data was read.", "Can't find type reader 'FezEngine.Readers.AnimatedTextureReader", or it will load up blank. As far as I know, it's written using XNA C#. I need help with figuring out how to read this files, probably with the help of the game engine files, and creating a program that can use these readers to read the contents of all the different resource XNB files.
Renaud Brédard, the programmer of FEZ, actually shared my previous thread on Twitter with positive interest in seeing people get it done, which led to it gaining a massive amount of views when Polytron retweeted it, as well as some little tidbits of information from other people interested with the game's programming. Just search @renaudbredard on Twitter and click All to view his responses and people responding from two days ago. Here's the main tweet: https://twitter.com/renaudbedard/status ... 5128141825
While at one point he said "Opening XNB files without the readers or the classes they represent is pretty much an impossible task though.", he received a reply from @feshz0r "@renaudbedard XNBs are pretty easy http://imgur.com/badv7

Here's the FEZ .pak decompiler to unpack the folders containing the resource XNB files if you want to try working with the files if you currently own the game, courtesy of Vash: http://www.mediafire.com/download.php?0vuf47r2aq1w6fs
So… anyone willing to help out or just plain interested?