If the engine used is Glitch, then chances are .vox files are in Vox format. Vox is the audio engine. I used to have a program for deserializing chunks from the format, but lost it in a hard drive crash. I've seen it being the container for IMA ADPCM, regular PCM, and Microsoft ADPCM audio.cra0 wrote:for Gameloft's Modern Combat 4 i have been playing around with the filetype .sobfs
currently working on getting them to export out to usable formats
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The Dark Knight Rises .gla
Re: The Dark Knight Rises .gla
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Re: The Dark Knight Rises .gla
Upload a sample, and also the .so library file if you're using the Android version (Android versions seem to contain a good amount of symbols).Tosyk wrote:i can't extract .gla files from dark knight, it cause me na error about unavaliable path, but i CAN extract .gla from '9mm' game (gameloft game) without any problem, can you help me?GMMan wrote:Download: blog/?p=659
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Re: The Dark Knight Rises .gla
Hey Gman i can't seem to open .gla files for the textures
mind checking them out
https://dl.dropbox.com/u/10798900/DUMPB ... ons_tex.7z
https://dl.dropbox.com/u/10798900/DUMPB ... ms_tex.gla
this comes from the apple version iOS

https://dl.dropbox.com/u/10798900/DUMPB ... ons_tex.7z
https://dl.dropbox.com/u/10798900/DUMPB ... ms_tex.gla
this comes from the apple version iOS
Re: The Dark Knight Rises .gla
Do you have any update for this? I am trying to use it to mod sprites on the Amazing Spider-Man iOS game. But it refuses to work. I have a screen of the error if you need it.
Re: The Dark Knight Rises .gla
does anyone know how to get the .bdae format into 3ds max?? or convert it?
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Re: The Dark Knight Rises .gla
I looked into that format a while back but couldn't figure out the delta animations it seems to be a modified version of the DAE fbx formatreappper wrote:does anyone know how to get the .bdae format into 3ds max?? or convert it?
I did manage to solve some of those sobfs files here is a tool I made a while ago
https://dl.dropboxusercontent.com/u/107 ... toolkit.7z
Re: The Dark Knight Rises .gla
thanks its a step closer so its a modified version of the DAE fbx format? ohhh so stupid question how do you study the file format I'm not a big scripter just learning what other program can you study the file format?
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Re: The Dark Knight Rises .gla
K I'm so stupid those .gla files are containers for PVR
Ill reverse them this afternoon
Ill reverse them this afternoon
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Re: The Dark Knight Rises .gla
Ok so taking a look at this example which is not even compressed -_-
https://dl.dropboxusercontent.com/u/107 ... ms_tex.gla
what I have analyzed so far I plan to do more soon
WIP

-EDIT-
Lol I talked to one of the programmers @ gameloft and he gave me some pretty insightful info
https://dl.dropboxusercontent.com/u/107 ... ms_tex.gla
what I have analyzed so far I plan to do more soon
WIP

-EDIT-
Lol I talked to one of the programmers @ gameloft and he gave me some pretty insightful info
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Re: The Dark Knight Rises .gla
Ok here you guys go first release please test it and get back to me
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Re: The Dark Knight Rises .gla
K up next .bdae (gameloft's binary Collada format)reappper wrote:thanks its a step closer so its a modified version of the DAE fbx format? ohhh so stupid question how do you study the file format I'm not a big scripter just learning what other program can you study the file format?
Re: The Dark Knight Rises .gla
Hmm... I was going to try this on a file I took out of Gameloft LIVE! client. The program download's missing from the tools blog, and the attachment crashes on file load.
P.S. Mind PMing me the source code? Looks like it needs a bit of cleanup or something (you should try putting business code in a new class; at least you've got some threading going, which most people forget when writing GUI programs).
P.S. Mind PMing me the source code? Looks like it needs a bit of cleanup or something (you should try putting business code in a new class; at least you've got some threading going, which most people forget when writing GUI programs).
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Re: The Dark Knight Rises .gla
http://cra0kalo.com/public/Gameloft%20Archive%20Tool.7zGMMan wrote:Hmm... I was going to try this on a file I took out of Gameloft LIVE! client. The program download's missing from the tools blog, and the attachment crashes on file load.
P.S. Mind PMing me the source code? Looks like it needs a bit of cleanup or something (you should try putting business code in a new class; at least you've got some threading going, which most people forget when writing GUI programs).
^ this crashes does it give an error msg an yeah ill pm you
Re: The Dark Knight Rises .gla
I'm being so stupid. Apparently there's also little endian CustomPaks being distributed. All I needed to do in my tool was add an option for little endian paks. Download here. Just add "/l" to the options if you know you're extracting a little endian pak.
Ninja update: Just added an option to not decrypt file names. If you see cleartext file names, add "/n" to the arguments.
Other notes: If you are going to post this tool to other forums, please link back to this thread and give attribution. Please and thank you!
Ninja update: Just added an option to not decrypt file names. If you see cleartext file names, add "/n" to the arguments.
Other notes: If you are going to post this tool to other forums, please link back to this thread and give attribution. Please and thank you!
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC