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The Dark Knight Rises .gla

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GMMan
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Re: The Dark Knight Rises .gla

Post by GMMan » Sun Dec 30, 2012 8:28 am

cra0 wrote:for Gameloft's Modern Combat 4 i have been playing around with the filetype .sobfs

currently working on getting them to export out to usable formats

Image
If the engine used is Glitch, then chances are .vox files are in Vox format. Vox is the audio engine. I used to have a program for deserializing chunks from the format, but lost it in a hard drive crash. I've seen it being the container for IMA ADPCM, regular PCM, and Microsoft ADPCM audio.
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Re: The Dark Knight Rises .gla

Post by GMMan » Sun Dec 30, 2012 8:30 am

Tosyk wrote:
GMMan wrote:Download: blog/?p=659
i can't extract .gla files from dark knight, it cause me na error about unavaliable path, but i CAN extract .gla from '9mm' game (gameloft game) without any problem, can you help me?
Upload a sample, and also the .so library file if you're using the Android version (Android versions seem to contain a good amount of symbols).
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Re: The Dark Knight Rises .gla

Post by cra0 » Wed Jan 16, 2013 4:16 pm

Hey Gman i can't seem to open .gla files for the textures :( mind checking them out


https://dl.dropbox.com/u/10798900/DUMPB ... ons_tex.7z
https://dl.dropbox.com/u/10798900/DUMPB ... ms_tex.gla

this comes from the apple version iOS

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Re: The Dark Knight Rises .gla

Post by Shurtugal » Sat May 04, 2013 12:22 am

Do you have any update for this? I am trying to use it to mod sprites on the Amazing Spider-Man iOS game. But it refuses to work. I have a screen of the error if you need it.

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Re: The Dark Knight Rises .gla

Post by reappper » Sat Jun 15, 2013 9:15 pm

does anyone know how to get the .bdae format into 3ds max?? or convert it?

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Re: The Dark Knight Rises .gla

Post by cra0 » Sun Jun 16, 2013 4:33 am

reappper wrote:does anyone know how to get the .bdae format into 3ds max?? or convert it?
I looked into that format a while back but couldn't figure out the delta animations it seems to be a modified version of the DAE fbx format

I did manage to solve some of those sobfs files here is a tool I made a while ago

https://dl.dropboxusercontent.com/u/107 ... toolkit.7z

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Re: The Dark Knight Rises .gla

Post by reappper » Sun Jun 16, 2013 11:08 pm

thanks its a step closer so its a modified version of the DAE fbx format? ohhh so stupid question how do you study the file format I'm not a big scripter just learning what other program can you study the file format?

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Re: The Dark Knight Rises .gla

Post by cra0 » Sat Aug 24, 2013 7:13 am

K I'm so stupid those .gla files are containers for PVR

Ill reverse them this afternoon

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Re: The Dark Knight Rises .gla

Post by cra0 » Mon Aug 26, 2013 10:12 am

Ok so taking a look at this example which is not even compressed -_-
https://dl.dropboxusercontent.com/u/107 ... ms_tex.gla

what I have analyzed so far I plan to do more soon


WIP
Image

-EDIT-
Lol I talked to one of the programmers @ gameloft and he gave me some pretty insightful info

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Re: The Dark Knight Rises .gla

Post by cra0 » Tue Aug 27, 2013 2:06 pm

Ok here you guys go first release please test it and get back to me
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Re: The Dark Knight Rises .gla

Post by cra0 » Wed Aug 28, 2013 3:24 pm

reappper wrote:thanks its a step closer so its a modified version of the DAE fbx format? ohhh so stupid question how do you study the file format I'm not a big scripter just learning what other program can you study the file format?
K up next .bdae (gameloft's binary Collada format)

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Re: The Dark Knight Rises .gla

Post by GMMan » Thu Sep 19, 2013 4:48 pm

Hmm... I was going to try this on a file I took out of Gameloft LIVE! client. The program download's missing from the tools blog, and the attachment crashes on file load.

P.S. Mind PMing me the source code? Looks like it needs a bit of cleanup or something (you should try putting business code in a new class; at least you've got some threading going, which most people forget when writing GUI programs).
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Re: The Dark Knight Rises .gla

Post by cra0 » Thu Sep 19, 2013 4:53 pm

GMMan wrote:Hmm... I was going to try this on a file I took out of Gameloft LIVE! client. The program download's missing from the tools blog, and the attachment crashes on file load.

P.S. Mind PMing me the source code? Looks like it needs a bit of cleanup or something (you should try putting business code in a new class; at least you've got some threading going, which most people forget when writing GUI programs).
http://cra0kalo.com/public/Gameloft%20Archive%20Tool.7z

^ this crashes does it give an error msg an yeah ill pm you

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Re: The Dark Knight Rises .gla

Post by GMMan » Thu Sep 19, 2013 9:22 pm

I'm being so stupid. Apparently there's also little endian CustomPaks being distributed. All I needed to do in my tool was add an option for little endian paks. Download here. Just add "/l" to the options if you know you're extracting a little endian pak.

Ninja update: Just added an option to not decrypt file names. If you see cleartext file names, add "/n" to the arguments.

Other notes: If you are going to post this tool to other forums, please link back to this thread and give attribution. Please and thank you!
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Re: The Dark Knight Rises .gla

Post by cra0 » Tue Sep 24, 2013 12:10 pm

THE GUI updated version

blog/?p=1061

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