wrong section - these act files are not compressed.
but its not a graphical format either. its a container, with dialogue texts and their prompt phrases and WAV data. but its not a game container.. so maybe this is the right section
looking at it from an archive pov, the RIFF data is packed together. each file is easy to slip, as the chunks have a chunk size.
but the graphics. on a brief look, the header isn't very informative;
Code: Select all
uint32 LP\x1\x0 -- magic
uint16 unknown -- 0
uint16 unknown -- 1
uint16 ActorNameLength
uint32 EOH -- end of header pointer (skips actor name)
uint32 FileSize
char ActorName[ ActorNameLength ]
the dialogue strings need to be split, so their length must be defined somewhere. the prompt phrases too.
the characters are animated sprites, so i'm expecting a frame count and number of animations.
thats my quick scan for now.