Read or post about compression. And decompression. Or ask questions how to decompress your files.
Thanks for both the tool and this description that made the tool work right. I've started to excavate and play with visualizing the item data in ways I missed while playing the game at the most and probably would have lost interest before coming to the fun part of doing stuff with the data, had I had to do crack open the binary formats from scratch.Vash wrote:nope. It works as it is. If i recall correctly you need to have lnkdatas.bin in the same directory and unite every dataXXX.bin in one file.
The tool should do that for you but if it doesn't work, use this command:
Code: Select all
copy /b data000.bin + data001.bin + data002.bin + data003.bin + data004.bin + data005.bin + data006.bin + data007.bin + data008.bin + data009.bin + data010.bin + data011.bin data.bin
http://johan.github.com/d3/ex/recettear.html if anyone wants to play (change log at https://github.com/johan/d3/commits/gh-pages).
I noticed your post and decided to publish sources of my old unpacker. It is also able to unpack font bmps from fontdata.bin as you need.TheReaperCooL wrote:Hey there!
I'm translating the game, but I can't seem to extract the fonts from the game, and I'd need it to put unicode characters in it. Any chance someone could help?
Windows version: https://github.com/nekomiko/recetunpack ... unpack.zip