Tomb Raider Underworld

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Savage
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Tomb Raider Underworld

Post by Savage » Sat Dec 06, 2008 9:10 pm

What i know about this game is the next.

-Compression=> zlib, the unpacked blocks are 230kb's each
-Graphics=>DDS using a different Header
-Audio=>FSB, now using FSB4 (crypted?) who knows..

Any unpacker for this? 8D
Sorry no example attached

Demo =>http://www.tombraiderchronicles.com/und ... /demo.html
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Re: Tomb Raider Underworld

Post by Vixez » Sat Feb 28, 2009 8:13 pm

Yes, there's an unpacker written by Dusan.
With bones, textures and so on :D

http://www.tombraiderforums.com/showthread.php?t=142318

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Re: Tomb Raider Underworld

Post by aluigi » Sat Feb 28, 2009 8:32 pm

for the fsb file try my fsbext and if the file is really encrypted don't worry because fmod uses 2 weak type of encryptions so you can see the key or parts of the key in plain-text (the tool will show you these parts):

http://aluigi.org/papers.htm#fsbext

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Re: Tomb Raider Underworld

Post by Savage » Mon Mar 02, 2009 1:01 am

Thanks i try to convert the OST to AAc 8D
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Re: Tomb Raider Underworld

Post by Delacroix » Thu Sep 15, 2011 2:49 pm

I have a request related to this game, here :)

the .000 files for Tomb Raider Underworld -- is there a program that could extract the files and allow me to reimport them after making any modifications back into the .000 file? The extractor that's been floating around the Tomb Raider Forums can extract files but the names are strange and I fear they might've been changed so reimporting them would be... hard.

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Re: Tomb Raider Underworld

Post by Ekey » Fri Oct 07, 2011 8:47 pm

Nothing strange, hashed fnames. Rick writed unpacker for TR series.

Gibbed.TombRaider.Unpack

Download and Compile this.
http://svn.gib.me/public/deusex3/trunk/

Collected filenames ~90-99% for all:

Lara Croft and the Guardian of Light
Lara Croft and the Guardian of Light (Xenon)
Tomb Raider 7 (Legend) (PC)
Tomb Raider 7 (Legend) (PS3)
Tomb Raider 7 (Legend) (PSP)
Tomb Raider 8 (Underworld) (PC)
Tomb Raider 8 (Underworld) (PS2)
Tomb Raider 8 (Underworld) (PS3)
Tomb Raider 8 (Underworld) (Xenon)
Tomb Raider Anniversary (PC)
Tomb Raider Anniversary (PS2)
Tomb Raider Anniversary (PS3)
Tomb Raider Anniversary (PSP)

Not included: if needed i can upload.
Tomb Raider 7 (Legend) (NGC)
Tomb Raider 7 (Legend) (Xenon)
Tomb Raider 8 (Underworld) (Wii)
Tomb Raider Anniversary (Wii)

About the packer is a need to ask Rick (maybe he can make) :)

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Re: Tomb Raider Underworld

Post by Delacroix » Fri Oct 14, 2011 4:26 pm

I TOTALLY don't know how to download/compile THIS. Any advice? Being an ultra-n00b, I am called that for a reason :(

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Re: Tomb Raider Underworld

Post by Gh0stBlade » Sat Oct 15, 2011 9:19 pm

Pointless since nobody can repack the DRM files.
Click the thanks button if I helped!

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Re: Tomb Raider Underworld

Post by Gh0stBlade » Mon Oct 17, 2011 3:13 pm

I've been wanting to mod Tomb Raider Underworld for some time now. It seems nobody is interested but:

There are already tools which allow you to inject files into the Bigfile.000
There is a tool to decompress DRM files but there isn't one to decompress DRM files
There is also no way of editing DRM files for Tomb Raider ;/

Looks like we're stuck again.
Click the thanks button if I helped!

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Re: Tomb Raider Underworld

Post by longpinkytoes » Thu Aug 02, 2018 1:09 am

i just played through this again on PS3 and i had no idea how useless the controls are!
i guess the first time, i just thought i was bad at the game, but 2500 hours into skyrim
i'm pretty sure i know how to jump from one ledge to another without leaping to my death. :x
the drm issue shouldn't matter if i just need the assets to port the game to another engine.

will this
Gibbed.TombRaider.Unpack
Download and Compile this.
http://svn.gib.me/public/deusex3/trunk/

successfully get the character/static/environment meshes and textures?
the game mechanics will all have to be re-written in the new engine.

also, will i have to buy TRU for PC to have access to the game assets,
or is it possible to extract them from the PS3 game disc?

[also, every post on this website is knee-deep in jargon, is there a faq or jumpstart thread?]

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Re: Tomb Raider Underworld

Post by longpinkytoes » Thu Aug 02, 2018 2:11 am

this looked really promising until i clicked all the crucial hyperlinks
only to find out they have probably all been dead for years...

http://archive.tombraiderhub.com/tr8/mo ... x.html#top

does this mean there might be a 7-zip kicking around
with all the files and textures listed in the xna build?
@Dusan

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