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The Club .PAK files

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JostVice
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The Club .PAK files

Post by JostVice » Thu Jun 26, 2008 10:13 am

Hey there... The Club game has got all the maps/animations/textures etc stored in .PAK files, How can i open them? tried with winrar and with some differents pak programs but no luck.

gamedata.pak: here

charcust level: here

The demo here

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evin
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Re: The Club .PAK files

Post by evin » Thu Jun 26, 2008 2:21 pm

The files, inside the pak, are compressed with zlib.

prysm
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Re: The Club .PAK files

Post by prysm » Mon Dec 21, 2020 11:45 pm

Hello.
Can someone take a look inside the .pak file, which contains music? Can it be ripped nowadays?
https://www103.zippyshare.com/v/TYfF9d9X/file.html

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ikskoks
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Re: The Club .PAK files

Post by ikskoks » Tue Dec 22, 2020 12:08 pm

Yeah, you can use this script http://aluigi.org/bms/the_club.bms
with quickbms https://aluigi.altervista.org/quickbms.htm
to unpack data.

Then you can load BAF files in foobar to play them
https://imgur.com/a/2dtWDqC


There is also BAF extractor here viewtopic.php?p=79101#p79101

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Re: The Club .PAK files

Post by prysm » Fri Dec 25, 2020 10:33 pm

ikskoks, thank you very much for your help!

I used BAF extractor and got separate .wavel containers/files, but they are not playable in WinAmp.
Example - https://www51.zippyshare.com/v/70DzQmsC/file.html

I made a search on forum, but I did not find any information about this type of files.
Is there a way to extract ordinary .wav's (?) from them?

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ikskoks
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Re: The Club .PAK files

Post by ikskoks » Sat Dec 26, 2020 12:48 am

Yes, you can load BAF file in foobar (with vgmstream plugin)
and convert audio to WAV
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Re: The Club .PAK files

Post by prysm » Sat Dec 26, 2020 7:47 pm

Thanks again. I appreciate your help. :)
Happy holidays and good luck!

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