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Lego indiana Jones Trilogy

Read or post about compression. And decompression. Or ask questions how to decompress your files.
lllccc
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Re: Lego indiana Jones Trilogy

Post by lllccc » Wed Aug 08, 2012 1:48 am

Gruselgurke wrote:
lllccc wrote:
aluigi wrote:it has been a hard work but I did it :)
http://aluigi.org/papers/bms/ttgames.bms

the script covers all the games developed by Traveller's Tales included LEGO Batman, LEGO Star Wars (like Complete Saga) and Transformers
i can say this works on harry potter 1-4 im testing 5-7 but the files are like3 gbs each
See the posts above
viewtopic.php?f=10&t=6618&p54165#p54165
ok i will check it out but his worked for me unless there files missing? im trying edit fmv files and xma if you can bump me in the right way that will be helpful

AlphaTwentyThree
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Re: Lego indiana Jones Trilogy

Post by AlphaTwentyThree » Wed Feb 05, 2014 3:24 am

Thanks for the script Luigi! :)

However, when I try to use it on LEGO MARVEL Super Heroes for Xbox 360, I get an ExceptionCode c0000005 with each PAK file. I'll pm you with some samples.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

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Re: Lego indiana Jones Trilogy

Post by aluigi » Wed Feb 26, 2014 10:23 am

I guess it's the same problem of Lego the movie, looks like the developers changed something in the dflt algorithm or added some type of obfuscation in the last chunk of the compressed files.
There is no solution at the moment.

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Re: Lego indiana Jones Trilogy

Post by aluigi » Sun Mar 16, 2014 12:02 pm

I have just found in this moment that if I compile quickbms using the gcc option -fno-unit-at-a-time I'm able to decompress the files of Lego Movie PS3 (no problems with PC).

Setting that option in gcc costs me less than reviewing the whole dlft code to understand what's the problem :)
Anyway I cannot guarantee that the last chunk of the compressed files of Lego PS3 are 100% correct, I gave them a quick look and their last part seems ok but I can't be sure.

So in the next quickbms you will be able to extract these files.

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