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Lego indiana Jones Trilogy

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Savage
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Lego indiana Jones Trilogy

Post by Savage » Sat Jun 21, 2008 1:36 pm

Someone know how unpack the data? is not any deflate compression i know, looks a lzss or lzw (maybe huffman) i dont' know :oops:

Here a demo (464mb's)
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Re: Lego indiana Jones Trilogy

Post by Savage » Sat Sep 06, 2008 7:55 pm

The contents of this post was deleted because of possible forum rules violation.
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Re: Lego indiana Jones Trilogy

Post by Savage » Mon Oct 19, 2009 4:30 am

@bugtest
i saw the new version of quickbms can handle LZ2K
enabled the usage of lz2k
The attachment have LZ2K
àµÒGàµÒGMETA LZ2K @ ÿ ,t½ŽÍ&ÿßá
It's the same lz2k?
Thanks!
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Re: Lego indiana Jones Trilogy

Post by aluigi » Mon Oct 19, 2009 11:01 am

yes it's the same lz2k algorithm, I already checked almost all the games developed by Traveller's Tales:

Code: Select all

comtype lz2k
idstring LZ2K
get SIZE long
get ZSIZE long
clog "dump.dat" 12 ZSIZE SIZE

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Re: Lego indiana Jones Trilogy

Post by Savage » Mon Oct 19, 2009 4:11 pm

I did like your post but i get:
quickbms.exe -f 1.bms RAIDERS.DAT .
QuickBMS generic files extractor 0.3.4a
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org

- open input file RAIDERS.DAT
- open script 1.bms
- set output folder .

offset filesize filename
------------------------------
- 0 files found in 0 seconds
I'm sure i missing something..
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Re: Lego indiana Jones Trilogy

Post by aluigi » Mon Oct 19, 2009 4:39 pm

the script I posted was referred to the LZ2K chunk not to the whole file you posted.
so the LZ2K chunk in a file and launch the script on it.

a chunk is NOT the entire archive for which at the moment doesn't exist a script (I could make one in future since it's a format used in various games)

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Re: Lego indiana Jones Trilogy

Post by aluigi » Tue Oct 20, 2009 2:10 pm

it has been a hard work but I did it :)
http://aluigi.org/papers/bms/ttgames.bms

the script covers all the games developed by Traveller's Tales included LEGO Batman, LEGO Star Wars (like Complete Saga) and Transformers

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Re: Lego indiana Jones Trilogy

Post by Savage » Tue Oct 20, 2009 4:04 pm

Amazing!!! Thanks...but...i tried the bms with the Demo on Indiana Jones and don't works properly
- SCRIPT's MESSAGE: 17:03
Alert: the crc of the file "audio\_soundfx\1_ra2_td\water_fall_wheel_lp.wav" h
as not been found, it can't be extracted!

- SCRIPT's MESSAGE:
Alert: the crc of the file "audio\_soundfx\1_ra2_td\water_jet_shoot_03.wav" ha
s not been found, it can't be extracted!

- SCRIPT's MESSAGE:
Alert: the crc of the file "audio\_soundfx\1_ra2_td\water_jet_shoot_04.wav" ha
s not been found, it can't be extracted!
I get this errors (a lot of) unpacking the file GAME.DAT

And the file RAIDERS.DAT it's 165.188.872bytes but unpacked it's 100.762.812bytes..it's correct?
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Re: Lego indiana Jones Trilogy

Post by aluigi » Tue Oct 20, 2009 4:12 pm

unfortunately there are some names for which the crc is not found in the list and in that case I can do almost nothing.
I have even implemented an automatic switch to high chars (A to Z) because in Transformers was the only way to find the files.
practically: no exact crc, no party

so at the moment I have found no ways to bypass this limitation that luckily affects only a very small number of files like none in Transformers and some in the same folder in LEGO Batman.

P.S.: obviously is possible to extract even these "unmatching" files but the problem is that it's not possible to assign them a name... bad
Last edited by aluigi on Tue Oct 20, 2009 5:47 pm, edited 1 time in total.

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Re: Lego indiana Jones Trilogy

Post by aluigi » Tue Oct 20, 2009 5:44 pm

if someone is interested to the extraction of the ALLTXT.PAK file use the following script:

Code: Select all

get DUMMY long
get FILES long
get PAK_SIZE long
get DUMMY long
get DUMMY long
get DUMMY long
savepos INFO_OFF

for i = 0 < FILES
    goto INFO_OFF
    get NAMEOFF long
    get OFFSET long
    get SIZE long
    get DUMMY long
    get DUMMY long
    get DUMMY long
    get DUMMY long
    savepos INFO_OFF

    goto NAMEOFF
    get NAME string

    log NAME OFFSET SIZE
next i

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Re: Lego indiana Jones Trilogy

Post by Gruselgurke » Sat Aug 04, 2012 3:33 am

Would be awesome if the script would be finnished some day :)
There are so many games with this format by now.
Mostly for modding purposes, the games launch with the plain files but the game ends up being super glitched because not all file are extracted.
Atleast they don't crash.

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Re: Lego indiana Jones Trilogy

Post by RickyOs » Sat Aug 04, 2012 8:25 pm

hm,

did you read this post? Did you try the script from that post? I can extract all files from all tt games lego games with it.

Or did I get your request wrong?

fh

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Re: Lego indiana Jones Trilogy

Post by Gruselgurke » Sun Aug 05, 2012 1:14 am

Oh, I haven't seen that one so far, I always thought the latest one was on aluigis website.
Thanks dude! Works perfectly.

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Re: Lego indiana Jones Trilogy

Post by lllccc » Wed Aug 08, 2012 12:45 am

aluigi wrote:it has been a hard work but I did it :)
http://aluigi.org/papers/bms/ttgames.bms

the script covers all the games developed by Traveller's Tales included LEGO Batman, LEGO Star Wars (like Complete Saga) and Transformers
i can say this works on harry potter 1-4 im testing 5-7 but the files are like3 gbs each

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Re: Lego indiana Jones Trilogy

Post by Gruselgurke » Wed Aug 08, 2012 1:01 am

lllccc wrote:
aluigi wrote:it has been a hard work but I did it :)
http://aluigi.org/papers/bms/ttgames.bms

the script covers all the games developed by Traveller's Tales included LEGO Batman, LEGO Star Wars (like Complete Saga) and Transformers
i can say this works on harry potter 1-4 im testing 5-7 but the files are like3 gbs each
See the posts above
viewtopic.php?f=10&t=6618&p54165#p54165

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