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RE outbreak textures

Read or post about compression. And decompression. Or ask questions how to decompress your files.
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Jamesuminator
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Re: RE outbreak textures

Post by Jamesuminator » Wed May 14, 2008 1:35 am

I know what you mean, so as to not to accidentally duplicate instructions.
I knew that's why you had the read part.
I think it could work if we just read each block though, then created a string of proper data from that, then wrote it.
But that may be too string/object oriented for something like C :P.

Hmm, I'm not sure how to approach it without rereading the file.
heh, odd.
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alera
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Re: RE outbreak textures

Post by alera » Wed May 28, 2008 6:08 am

Attached is a new program that should tell you just how much I have advanced :D!(nothing!) and the output file offsets.txt that
is the output of the program and interesting bit :P

It is a "simple" program that automaticaly prints out the ITs and blockIT by comparing the compressed
and uncompressed data. sadly at 2054 there are 2 very wierd instructions that do not allow the program to continue.

I will analyse the data with care later. I just thought I'll post this here :)

BlockIT with all 0s does seem to mean the data is uncompressed :D

Warning: Source is a big mess :P
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Jamesuminator
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Re: RE outbreak textures

Post by Jamesuminator » Wed May 28, 2008 9:35 pm

Cool, man!

Sorry I haven't replied much. I've been busy with exams and what not (ick school :P).
All though, I have checked the ITs again. I do have some suspicion as to how to identify one.
But I'm not 100% certain. I'll try and get back to you on it ;D.
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BeeswaX
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Re: RE outbreak textures

Post by BeeswaX » Wed May 20, 2009 7:12 pm

anyone still interested in this ?

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