I don't understand the first part about the cushion. What do you mean with cushion?
I am using the files from Textures.rar. it has 3 files, the compressed sld texture the
uncompressed dds version and a bookmark for hex workshop(the .hbk).
The compressed sld file has a TIM2 header while the dds has a dds header, the only
data that is similar is the picture data that exists in both files. I don't remember the
size of the dds header or for that matter exacly where in the sld file did the header end.
I tend to use the "0x0606 0606" at offset 32h in the sld and 88h in the dds as reference of where the similar data starts
I know I am repeating myself, just trying to get that clear.
I say it is a byte(2 actualy) because the data is still aligned to a byte, otherwise theHmm, i'm sort of way over my head, but i like math .
I'm thinking the instruction is actually 4 bit values and not a byte.
let me explain
entire file will be offset by a said number of bits and will be unrecognisable.
Hmmm... I think understand what you mean. the instruction is 4 bits inside 2 bytes lol
that is why the "value" "floats"(not always in the same place) inside these 2 bytes am
That would make the first 2 bytes(IT) 1318 to be 4 diferent instructions right?
1 0001 I don't understand what you mean by cushion
2 0011 Pair Count(3)
3 0001 Loops(1)
4 1000 Number of bits(8)
This makes ALOT of sense! Great work
Problem is I still don't understand how the program will know where to fetch the data.
the 0417 instruction at 66h for exsample I simply don't understand and ignore it. I think it may be an
"end of block"(32 bytes) variable but I have no orientation in the file ot know where the
blocks end or start.
I don't know where this one is located "0000 1111 0000 1011" what or where is this?
Again thanks alot for your interest it was very helpful.
BTW I know there is little to work with but I am unable to get anything else for some reason
I am unable to run PCSX2 even though I did a clear install of the OS and everything it just no
longer runs the games. I don't know if beeswax can get more dumps of the textures using that dx