Join also our Discord channel! Click here.

Help with decompressing PCUGC file

Read or post about compression. And decompression. Or ask questions how to decompress your files.
Post Reply
distantz
ultra-n00b
Posts: 2
Joined: Sat Jan 04, 2020 1:17 am
Has thanked: 1 time

Help with decompressing PCUGC file

Post by distantz » Sat Jan 04, 2020 1:27 am

Hi guys, could you help me figure out what compression method Frontier is using in their PCUGC files? It should contain an FBX model, PNG files and info about the UGC item. It seems that most of the info about the item is stored in plain text, but there are some weird compressed bits muddled in between. https://drive.google.com/open?id=1-xXd1 ... 8Kw0BzKr1g

Allen
ultra-n00b
Posts: 9
Joined: Fri Feb 17, 2012 9:49 am
Has thanked: 3 times
Been thanked: 4 times

Re: Help with decompressing PCUGC file

Post by Allen » Sat Jan 04, 2020 11:06 am

Change the file extension to .zip. It is essentially a ZIP file.

distantz
ultra-n00b
Posts: 2
Joined: Sat Jan 04, 2020 1:17 am
Has thanked: 1 time

Re: Help with decompressing PCUGC file

Post by distantz » Sun Jan 05, 2020 12:27 am

Damn, didn't even notice that. Any help with getting data out of the OVL files? I aim to edit the model scale, and then pack it back into the PCUGC file in order to bypass the developers 8x8x8 model size restriction.

edit: I believe all the model data is stored within the UGCOVL#####.ovl file. I only really aim to edit the vertex placements so I can scale up my models ingame.

Allen
ultra-n00b
Posts: 9
Joined: Fri Feb 17, 2012 9:49 am
Has thanked: 3 times
Been thanked: 4 times

Re: Help with decompressing PCUGC file

Post by Allen » Wed Jan 08, 2020 3:15 pm


Post Reply