Infinite Minigolf - Model Extraction help.

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dannymozzer
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Infinite Minigolf - Model Extraction help.

Post by dannymozzer » Thu Feb 01, 2018 9:44 am

Hi everyone,

I was lucky enough to find a QuickBMS script that allowed me to extract Zen Studios .pxp files. But, now I've done that with the avatar file, I'm left with many different file types, which include: .CFG, .CSB, .PXA, .PXM and .PXT. Does anyone know how to extract any of them, the files are for the avatars, so I assume some of them are 3D Models, but I have no idea how to use Hex Editors, and I've always relied on Extraction Tools, so if you need any example files or information, you might need to tell me how to do that.

Thanks,
Dan

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Bigchillghost
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Re: Infinite Minigolf - Model Extraction help.

Post by Bigchillghost » Thu Feb 15, 2018 6:34 pm

dannymozzer wrote:I have no idea how to use Hex Editors, and I've always relied on Extraction Tools
If you do want to help yourself, why not start from here?
http://wiki.xentax.com/index.php/DGTEFF
Also basic concepts/terms related to 3d models here:
http://wiki.xentax.com/index.php/3D_Model_Glossary
dannymozzer wrote:if you need any example files or information
It's never a bad idea to upload some samples. If you're uncertained about what files contain models, you may try to get a clue based on the folder/file names.
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

dannymozzer
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Re: Infinite Minigolf - Model Extraction help.

Post by dannymozzer » Fri Feb 16, 2018 5:32 pm

Bigchillghost wrote:
dannymozzer wrote:I have no idea how to use Hex Editors, and I've always relied on Extraction Tools
If you do want to help yourself, why not start from here?
http://wiki.xentax.com/index.php/DGTEFF
Also basic concepts/terms related to 3d models here:
http://wiki.xentax.com/index.php/3D_Model_Glossary
dannymozzer wrote:if you need any example files or information
It's never a bad idea to upload some samples. If you're uncertained about what files contain models, you may try to get a clue based on the folder/file names.
Thanks for the reply.
I've attached just one file as an example. I will be sure to look at the links you provided to.
https://www.dropbox.com/s/tubpzzx8cbd4n ... 1.pxt?dl=1

Thanks,
Dan

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Bigchillghost
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Re: Infinite Minigolf - Model Extraction help.

Post by Bigchillghost » Sat Feb 17, 2018 5:22 am

dannymozzer wrote:I've attached just one file as an example.
That's just an image file.
The wrapped raw data look like this:
wrap.jpg
Might need a little more research to get the correct result though.
You do not have the required permissions to view the files attached to this post.
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

dannymozzer
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Re: Infinite Minigolf - Model Extraction help.

Post by dannymozzer » Sun Feb 18, 2018 12:27 pm

Bigchillghost wrote:
dannymozzer wrote:I've attached just one file as an example.
That's just an image file.
The wrapped raw data look like this:
wrap.jpg
Might need a little more research to get the correct result though.
OK. Thank you. Once again, I'll look into all of this.

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