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Star Citizen now Encrypting ....

Read or post about compression. And decompression. Or ask questions how to decompress your files.
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Star Citizen now Encrypting ....

Post by Rainman » Thu Jun 05, 2014 11:51 pm

Star Citizen (Cryengine) has released their Arena Commander module, and have now encrypted their 'scripts.pak' which is preventing modders from continuing their work.
Ive seen talk on here about decrypting cryengine .pak files, and was wondering if anyone could help? I have no idea how to get the key needed myself. :(
So any help would be appreciated :)

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Re: Star Citizen now Encrypting ....

Post by masterX244 » Fri Jun 13, 2014 6:30 pm

poked a bit around in the depth of this forum (remembered that there was something related to cryengine and encryption)

(goin to post more details here if i get more dug out)

Sir Kane
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Re: Star Citizen now Encrypting ....

Post by Sir Kane » Sun Jun 15, 2014 2:40 pm

It's the same method Crysis 3 uses with a different key. The Star Citizen key is:

Code: Select all

unsigned char g_RSAKeyData[140] = {
    0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x5F, 0xE1, 
    0x02, 0x92, 0x57, 0x1D, 0xFA, 0x14, 0xF7, 0x69, 0xB3, 0xE3, 0xE4, 0x96, 0x76, 0x7B, 0x6E, 0x5F, 0xA7, 0x9E, 0x8B, 0x7C, 0xF2, 0xB7, 0xAE, 0xFF, 0x96, 0x67, 0x30, 0xE8, 0xA4, 0x48, 0x3F, 0x28, 
    0x80, 0xEF, 0x75, 0xA1, 0x87, 0xBB, 0xCC, 0x7D, 0x1D, 0x56, 0x8C, 0xD6, 0xE4, 0x13, 0x07, 0xFF, 0x52, 0x64, 0x15, 0xD5, 0xEC, 0x1F, 0x63, 0xA1, 0x47, 0xD6, 0xD8, 0x6F, 0xD3, 0xF2, 0x54, 0xB8, 
    0x8F, 0xC5, 0x6C, 0xB9, 0x39, 0xDA, 0x19, 0xA8, 0x3F, 0x67, 0xC1, 0xBA, 0x52, 0x3E, 0xF4, 0x45, 0x7C, 0x55, 0xB5, 0xE7, 0xCD, 0x4E, 0xEA, 0x6D, 0x2B, 0x35, 0x97, 0x4A, 0x96, 0x80, 0x29, 0xFA, 
    0xEE, 0xAD, 0xD4, 0xCE, 0x73, 0x36, 0xAF, 0x02, 0x03, 0x01, 0x00, 0x01, 
} ;

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